BUBBLE---
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).
Compared with 10,561 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so well below the average (52%).
Clutch
Weakness29% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.98 K/D and so slightly below the average (1.05).
Impact
AverageExactly 3 kills in 3.1% of rounds and so well below the average (4.3%).
Utility and deaths
Strength0.62 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.70. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 0.99. Last 3 months: 0.96 (at the start 0.99). Clearly below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 78.0. Last 3 months: 73.1 (at the start 78.0). Clearly below the average (81.3).
Share of headshot kills
Best month: August 2026 with 51%. Last 3 months: 50% (at the start 49%). Slightly below the average (52%).
Matches won (win rate)
Best month: August 2026 with 58%. Last 3 months: 54% (at the start 53%). Slightly above the average (52%).
Best month: August 2026 with 3,274. Last 3 months: 2,952 (at the start 3,180).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 33%.
Patterns
From the last 192 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
BUBBLE--- loses the most ELO on Ancient: −196 ELO, 39% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Inferno
- Highest rating in a match: 2.07 · Ancient
- Most kills in a match: 33 · Dust 2
Maps in detail
from the last 192 matchesCompared with players on the same level who have at least 15 matches on the map.
How BUBBLE--- plays
Across 192 matches BUBBLE--- averages K/R 0.68, ADR 75.1 and a rating of 0.97. Biggest strength: Utility damage per round at 6.2, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 44%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 14.8 kills per match with 50% headshots. The strongest map is Inferno with a 71% win rate in 21 matches. In 56 of 192 matches the rating was 1.10 or higher (29%), in 85 it was below 0.90. In 112 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. BUBBLE--- loses the most ELO on Ancient (−196 ELO, win rate 39%). Things go best in match 1 of the day (+210 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +210 ELO. Got weaker: K/R −0.04, ADR −4.9, ELO −228. Unchanged in recent months: Rating at 0.96, Headshots at 50%, Win rate at 54%. Last 30 days: 3 matches, win rate 33%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.