BUBBLE---

BG
192 matches tracked
ELO ▼ 60
2,952
30-day peak: 3,012
Rank EU ▼ 800 places
#9,479
BG #47 in BG
30 days · prev. #8,679 · best #8,679
Last updated:

How does BUBBLE--- play?

Rating 0.97 K/R 0.68 ADR 75.1 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 192 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 12% normal 0.90 to 1.09 27% weak 0.75 to 0.89 20% very weak below 0.75 24%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 44%−8 pp · Ø 52% better than 3%

Clutch

Weakness
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 8%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.05).

Headshot rate 50%−2 pp · Ø 52% better than 39%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.98−0.07 · Ø 1.05 better than 19%
Pistol kills per match 2.2
Knife kills 6 in 192 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.3%).

2K rounds 12.6%−0.9 pp · Ø 13.5% better than 22%
3K rounds 3.1%−1.2 pp · Ø 4.3% better than 9%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 10x 4K, 1 ace in 112 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.32).

Utility hit rate 39%+5 pp · Ø 34% better than 82%
Utility damage per round 6.2+2.2 · Ø 4.0 better than 93%
Enemies flashed per round 0.62+0.30 · Ø 0.32 better than 98%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 0.96, Headshots at 50%, Win rate at 54%
▼ Got worse
K/R −0.04, ADR −4.9, ELO −228

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −196 ELO
31 matches · 39% win rate
In match 4 of the day −176 ELO
24 matches · 46% win rate
On Wednesdays −309 ELO, win rate 38%

BUBBLE--- loses the most ELO on Ancient: −196 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Inferno
  2. Highest rating in a match: 2.07 · Ancient
  3. Most kills in a match: 33 · Dust 2

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
53% right on the average
0.66 better than 11%
73.3 better than 11%
0.97 better than 21%
47% of 258 duels better than 21%
26% of 31 situations better than 16%
Dust 251
53% right on the average
0.67 better than 14%
77.8 better than 29%
0.96 better than 18%
39% of 211 duels better than 3%
38% of 24 situations right on the average
Ancient31
39% better than 10%
0.68 better than 15%
74.0 better than 12%
0.95 better than 17%
49% of 125 duels better than 32%
30% of 20 situations better than 30%
Inferno21
71% better than 88%
0.69 better than 14%
75.7 better than 11%
1.05 better than 31%
50% of 100 duels better than 25%
71% of 7 situations better than 97%
Cache16
56% better than 44%
0.70 better than 18%
76.6 better than 18%
0.99 better than 19%
59% of 68 duels better than 72%
47% of 15 situations better than 69%
Nuke8
75% -
0.72 -
73.3 -
1.03-
50% of 38 duels -
75% of 4 situations -
Anubis5
20% -
0.67 -
72.3 -
0.85-
32% of 19 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BUBBLE--- plays

Across 192 matches BUBBLE--- averages K/R 0.68, ADR 75.1 and a rating of 0.97. Biggest strength: Utility damage per round at 6.2, better than 93% of level 10 · 2,750-2,999 ELO players. Most room to improve: Opening duels won at 44%, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 14.8 kills per match with 50% headshots. The strongest map is Inferno with a 71% win rate in 21 matches. In 56 of 192 matches the rating was 1.10 or higher (29%), in 85 it was below 0.90. In 112 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. BUBBLE--- loses the most ELO on Ancient (−196 ELO, win rate 39%). Things go best in match 1 of the day (+210 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +210 ELO. Got weaker: K/R −0.04, ADR −4.9, ELO −228. Unchanged in recent months: Rating at 0.96, Headshots at 50%, Win rate at 54%. Last 30 days: 3 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.