BUBBL3S

Belarus
220 matches tracked 40 matches in 30 days
Last updated:

How does BUBBL3S play?

Rating 0.97 (from 200 matches) K/R 0.73 ADR 82.5 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 200 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average.
AWPer
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 70%
Opening duels won 47%−2 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 52%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 62%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 25%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (44%).

Headshot rate 41%−3 pp · Ø 44% better than 36%
AWP share of kills 27%+16 pp · Ø 11% better than 92%
K/D 0.94−0.03 · Ø 0.97 better than 45%
Pistol kills per match 1.8

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so clearly above the average (3.7%).

2K rounds 12.6%−0.1 pp · Ø 12.7% better than 47%
3K rounds 4.5%+0.8 pp · Ø 3.7% better than 84%
MVPs per match 2.3+0.2 · Ø 2.1 better than 76%
4Ks and aces 23x 4K, 4 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 9%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 69%
Enemies flashed per round 0.23−0.02 · Ø 0.25 better than 49%
Deaths per round 77%+4 pp · Ø 73% better than 14%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ELO +84
= Stayed the same
K/R at 0.72, Rating at 0.98
▼ Got worse
ADR −5.0, Headshots −2 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: June 2026 with 0.77. Last 3 months: 0.72 (at the start 0.74). Just above the average (0.70).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −20 ELO
67 matches · 54% win rate
In match 3 of the day +68 ELO
35 matches · 34% win rate
Between 12:00 and 18:00 −45 ELO, win rate 34%
On Sundays −22 ELO, win rate 25%

BUBBL3S loses the most ELO on Dust 2: −20 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Mirage
  2. Most kills in a match: 33 · Mirage
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
54% better than 70%
0.72 better than 58%
80.0 better than 59%
0.98 right on the average
49% of 331 duels right on the average
39% of 31 situations better than 55%
Mirage60
47% better than 40%
0.74 better than 67%
86.0 better than 85%
0.99 better than 57%
52% of 279 duels better than 69%
38% of 29 situations right on the average
Anubis29
55% better than 68%
0.73 better than 63%
82.4 better than 71%
0.98 right on the average
46% of 184 duels better than 30%
40% of 10 situations better than 57%
Ancient28
50% right on the average
0.80 better than 91%
90.6 better than 95%
1.06 better than 84%
49% of 100 duels right on the average
32% of 19 situations better than 37%
Inferno25
28% better than 2%
0.61 better than 16%
71.1 better than 24%
0.81 better than 8%
36% of 91 duels better than 5%
0% of 4 situations better than 2%
Nuke11
18% -
0.74 -
84.6 -
0.96-
42% of 48 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BUBBL3S plays

Across 220 matches BUBBL3S averages K/R 0.73 and ADR 82.5; the rating across the 200 rated matches is 0.97. Biggest strength: 3K rounds at 4.5%, better than 84% of level 5 players. Most room to improve: Utility hit rate at 26%, better than only 9% of level 5 players. Averages 16.4 kills per match with 41% headshots. The strongest map is Anubis with a 55% win rate in 29 matches. In 66 of 200 matches the rating was 1.10 or higher (33%), in 90 it was below 0.90. In 139 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: October 2026 at 1.03. BUBBL3S loses the most ELO on Dust 2 (−20 ELO, win rate 54%). Things go best on Inferno (+30 ELO, win rate 28%). Match no. 4 of the day goes best: 57% win rate, −27 ELO. Improved over the last three months: ELO +84. Got weaker: ADR −5.0, Headshots −2 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.72, Rating at 0.98. Last 30 days: 40 matches, win rate 50%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.