BTN1

Brazil
On FACEIT since 2022 349 matches tracked 81 matches in 30 days
ELO ▼ 18
2,678
30-day peak: 2,722
Rank SA ▼ 112 places
#593
Brazil #413 in Brazil
30 days · prev. #481 · best #468
Last updated:

How does BTN1 play?

Rating 1.08 (from 256 matches) K/R 0.75 ADR 83.8 from 349 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 256 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 60%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly below the average (51%).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.08+0.04 · Ø 1.04 better than 59%
Pistol kills per match 3.1 from the last 257
Zeus kills1 in 257 matches
Knife kills 7 in 257 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.2%).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 58%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 48x 4K, 4 aces in 193 matches

Utility and deaths

Strength
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 96%
Utility damage per round 6.5+2.4 · Ø 4.1 better than 94%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 78%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.06, Rating +0.13, ADR +4.5, Win rate +7 pp, ELO +191
= Stayed the same
Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.78 (at the start 0.72). Slightly above the average (0.75).

Patterns

From the last 257 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −16 ELO
24 matches · 42% win rate
On Mirage −11 ELO
89 matches · 54% win rate
Between 18:00 and 24:00 −114 ELO, win rate 46%
On Tuesdays −125 ELO, win rate 44%

BTN1 loses the most ELO on Inferno: −16 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Nuke
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 257 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage89
54% better than 55%
0.74 better than 44%
82.9 better than 57%
1.05 right on the average
53% of 333 duels better than 57%
31% of 39 situations better than 28%
Dust 264
48% better than 34%
0.80 better than 73%
87.0 better than 74%
1.13 better than 75%
59% of 177 duels better than 84%
28% of 46 situations better than 20%
Inferno24
42% better than 10%
0.73 better than 32%
85.1 right on the average
1.02 better than 25%
52% of 111 duels better than 37%
33% of 12 situations better than 36%
Ancient23
48% better than 35%
0.71 better than 29%
80.9 better than 44%
0.97 better than 25%
51% of 108 duels better than 44%
56% of 9 situations better than 87%
Anubis19
53% right on the average
0.72 better than 34%
81.3 better than 46%
1.05 right on the average
50% of 68 duels better than 38%
17% of 6 situations better than 9%
Nuke18
61% better than 71%
0.84 better than 81%
89.9 better than 81%
1.21 better than 86%
64% of 77 duels better than 95%
57% of 14 situations better than 86%
Cache17
47% -
0.81 -
85.8 -
1.18-
57% of 61 duels -
25% of 8 situations -
Vertigo3
100% -
0.75 -
88.0 -
1.13-
47% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BTN1 plays

Across 349 matches BTN1 averages K/R 0.75 and ADR 83.8; the rating across the 256 rated matches is 1.08. Biggest strength: Utility hit rate at 44%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 14% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 49% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 112 of 256 matches the rating was 1.10 or higher (44%), in 88 it was below 0.90. In 193 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: October 2026 at 1.13. BTN1 loses the most ELO on Inferno (−16 ELO, win rate 42%). Things go best on Dust 2 (+48 ELO, win rate 48%). Match no. 3 of the day goes best: 56% win rate, +90 ELO. Improved over the last three months: K/R +0.06, Rating +0.13, ADR +4.5, Win rate +7 pp, ELO +191. Unchanged in recent months: Headshots at 49%. Last 30 days: 81 matches, win rate 49%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.