BS67

Finland
On FACEIT since 2015 328 matches tracked 175 matches in 30 days
ELO ▲ 30
2,570
30-day peak: 2,625
Rank EU
#41,409
Finland #1,103 in Finland
Last updated:

How does BS67 play?

Rating 1.06 K/R 0.78 ADR 88.8 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 328 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
EntryMulti-killsHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (315 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 81%
AWP share of kills 5%−7 pp · Ø 12% better than 28%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 3.7
Knife kills 10 in 328 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 54%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 70%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 83x 4K, 9 aces in 315 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 80%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 88%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 57%
Deaths per round 76%+4 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether BS67 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 315 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: April 2026 with 0.88.

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −100 ELO
52 matches · 48% win rate
On Cache −31 ELO
54 matches · 57% win rate
Between 12:00 and 18:00 −99 ELO, win rate 41%
On Saturdays −90 ELO, win rate 36%

BS67 loses the most ELO on Ancient: −100 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.79 · Mirage
  2. Most kills in a match: 42 · Ancient
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage97
48% better than 31%
0.77 better than 60%
86.6 better than 74%
1.03 better than 45%
48% of 615 duels better than 27%
38% of 53 situations better than 46%
Cache54
57% -
0.85 -
95.4 -
1.19-
56% of 386 duels -
24% of 25 situations -
Ancient52
48% better than 34%
0.79 better than 65%
91.7 better than 88%
1.05 right on the average
57% of 373 duels better than 75%
24% of 29 situations better than 16%
Anubis35
66% better than 87%
0.79 better than 70%
89.2 better than 85%
1.10 better than 68%
53% of 190 duels better than 55%
20% of 15 situations better than 11%
Dust 233
61% better than 79%
0.66 better than 13%
78.4 better than 34%
0.90 better than 8%
48% of 215 duels better than 29%
42% of 12 situations better than 61%
Inferno30
47% better than 22%
0.81 better than 63%
95.3 better than 89%
1.09 better than 47%
55% of 241 duels right on the average
38% of 8 situations better than 48%
Nuke26
38% better than 7%
0.74 better than 41%
81.1 better than 42%
1.02 better than 37%
48% of 195 duels better than 26%
37% of 19 situations better than 42%

Compared with players on the same level who have at least 15 matches on the map.

How BS67 plays

Across 328 matches BS67 averages K/R 0.78, ADR 88.8 and a rating of 1.06. Biggest strength: Rounds with first kill at 16%, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.3 kills per match with 56% headshots. The strongest map is Anubis with a 66% win rate in 35 matches. In 139 of 328 matches the rating was 1.10 or higher (42%), in 125 it was below 0.90. In 315 matches with detailed stats: 83 4Ks and 9 aces. Best month by rating: April 2026 at 1.16. BS67 loses the most ELO on Ancient (−100 ELO, win rate 48%). Things go best on Anubis (+103 ELO, win rate 66%). Last 30 days: 175 matches, win rate 50%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.