BRONX-

Poland
On FACEIT since 2021 215 matches tracked 42 matches in 30 days
ELO ▼ 27
2,385
30-day peak: 2,412
Rank EU
#76,950
Poland #4,098 in Poland
Last updated:

How does BRONX- play?

Rating 0.98 K/R 0.71 ADR 81.7 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 215 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 29% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 91%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 2.5
Knife kills 20 in 215 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 20%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 30%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 28x 4K, 3 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 93%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 9%
Deaths per round 74%+2 pp · Ø 72% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.72, Rating at 0.98, ADR at 82.3, Win rate at 48%
▼ Got worse
ELO −52

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.81. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −24 ELO
20 matches · 50% win rate
On Mirage −20 ELO
59 matches · 46% win rate
On Sundays ±0 ELO, win rate 40%

BRONX- loses the most ELO on Cache: −24 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Mirage
  2. Most kills in a match: 32 · Cache
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage59
46% better than 27%
0.71 better than 33%
80.5 better than 47%
1.00 better than 37%
47% of 259 duels better than 25%
51% of 37 situations better than 85%
Dust 242
36% better than 7%
0.63 better than 6%
76.2 better than 25%
0.85 better than 3%
46% of 193 duels better than 23%
40% of 20 situations better than 56%
Ancient28
61% better than 80%
0.68 better than 18%
79.6 better than 38%
0.95 better than 21%
41% of 129 duels better than 7%
58% of 19 situations better than 90%
Anubis24
63% better than 82%
0.79 better than 70%
93.7 better than 93%
1.07 better than 58%
44% of 117 duels better than 13%
31% of 13 situations better than 32%
Nuke23
48% better than 33%
0.75 better than 46%
80.5 better than 40%
1.00 better than 30%
46% of 119 duels better than 19%
55% of 11 situations better than 84%
Cache20
50% -
0.83 -
91.7 -
1.12-
52% of 109 duels -
31% of 13 situations -
Inferno16
44% better than 21%
0.68 better than 19%
80.8 better than 41%
0.93 better than 10%
47% of 85 duels better than 19%
67% of 3 situations better than 96%

Compared with players on the same level who have at least 15 matches on the map.

How BRONX- plays

Across 215 matches BRONX- averages K/R 0.71, ADR 81.7 and a rating of 0.98. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 45% headshots. The strongest map is Anubis with a 63% win rate in 24 matches. In 66 of 215 matches the rating was 1.10 or higher (31%), in 86 it was below 0.90. In 137 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: September 2026 at 1.10. BRONX- loses the most ELO on Cache (−24 ELO, win rate 50%). Things go best on Anubis (+45 ELO, win rate 63%). Match no. 3 of the day goes best: 59% win rate. Improved over the last three months: Headshots +5 pp. Got weaker: ELO −52. Unchanged in recent months: K/R at 0.72, Rating at 0.98, ADR at 82.3, Win rate at 48%. Last 30 days: 42 matches, win rate 48%, net ELO −73.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.