BRNaktrovao

Brazil
79 matches tracked
Last updated:

How does BRNaktrovao play?

Rating 1.04 (from 31 matches) K/R 0.76 ADR 86.1 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 31 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 23% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 26%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsEntryHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

Level 9

Compared with 1,691 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 4%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (49%).

Headshot rate 57%+8 pp · Ø 49% better than 92%
AWP share of kills 9%−1 pp · Ø 10% better than 52%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.7
Knife kills 1 in 79 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 70%
3K rounds 4.4%+0.4 pp · Ø 4.0% better than 70%
MVPs per match 2.6+0.3 · Ø 2.3 better than 83%
4Ks and aces 10x 4K, 0 aces in 31 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.6 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 1.6−2.6 · Ø 4.2 better than 2%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 22%
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Win rate +6 pp, ELO +278
= Stayed the same
K/R at 0.77, ADR at 85.3
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.77 (at the start 0.76). Slightly above the average (0.73).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.28 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 221
38% better than 13%
0.76 better than 66%
86.9 better than 83%
1.02-
53% of 120 duels better than 66%
17% of 6 situations better than 7%
Mirage19
47% better than 36%
0.75 better than 60%
87.8 better than 84%
1.07-
56% of 140 duels better than 81%
33% of 9 situations better than 38%
Inferno9
44% -
0.78 -
86.2 -
1.10-
57% of 54 duels -
33% of 9 situations -
Anubis8
63% -
0.79 -
90.4 -
0.96-
52% of 54 duels -
33% of 3 situations -
Ancient7
86% -
0.84 -
88.0 -
1.20-
69% of 29 duels -
75% of 4 situations -
Cache5
60% -
0.75 -
81.7 -
1.23-
44% of 27 duels -
0% of 1 situations -
Nuke5
20% -
0.68 -
76.3 -
0.86-
53% of 32 duels -
50% of 2 situations -
Overpass3
33% -
0.86 -
86.7 -
-
48% of 25 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How BRNaktrovao plays

Across 79 matches BRNaktrovao averages K/R 0.76 and ADR 86.1; the rating across the 31 rated matches is 1.04. Biggest strength: Headshot rate at 57%, better than 92% of level 9 players. Most room to improve: Utility damage per round at 1.6, better than only 2% of level 9 players. Averages 17.4 kills per match with 57% headshots. The strongest map is Mirage with a 47% win rate in 19 matches. In 12 of 31 matches the rating was 1.10 or higher (39%), in 11 it was below 0.90. In 31 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: August 2026 at 1.07. Improved over the last three months: Win rate +6 pp, ELO +278. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.77, ADR at 85.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.