BRED_PIT_
How does BRED_PIT_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (169 matches).
Compared with 2,150 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average18% of 1v2s won and so slightly below the average (22%).
Weapons and aim
Average46% headshots and so clearly below the average (50%).
Impact
AverageExactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).
Utility and deaths
Weakness2.5 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.86. Last 3 months: 0.71 (at the start 0.86). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.23. Last 3 months: 0.99 (at the start 1.23). Slightly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 90.6. Last 3 months: 76.9 (at the start 90.6). Slightly below the average (80.7).
Share of headshot kills
Best month: September 2026 with 49%. Last 3 months: 47% (at the start 43%). Clearly below the average (50%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 47% (at the start 59%). Clearly below the average (50%).
Best month: October 2026 with 2,630. Last 3 months: 2,450 (at the start 2,577).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 53%.
Patterns
From the last 242 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
BRED_PIT_ loses the most ELO on Mirage: −90 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 33 · Mirage
- Longest win streak: 8 wins in a row · Dust 2
- Highest rating in a match: 2.70 · Mirage
Maps in detail
from the last 242 matchesCompared with players on the same level who have at least 15 matches on the map.
How BRED_PIT_ plays
Across 242 matches BRED_PIT_ averages K/R 0.74, ADR 79.6 and a rating of 1.03. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 46% headshots. The strongest map is Ancient with a 58% win rate in 53 matches. In 99 of 242 matches the rating was 1.10 or higher (41%), in 99 it was below 0.90. In 169 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: July 2026 at 1.23. BRED_PIT_ loses the most ELO on Mirage (−90 ELO, win rate 43%). Things go best on Dust 2 (+30 ELO, win rate 49%). Match no. 2 of the day goes best: 55% win rate. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.15, Rating −0.24, ADR −13.7, Win rate −12 pp, ELO −127. Last 30 days: 67 matches, win rate 45%, net ELO −60.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.