BOTskiller

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94 matches tracked
Last updated:

How does BOTskiller play?

Rating 1.11 (from 34 matches) K/R 0.89 ADR 93.5 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77% on level 10
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 34 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 26% normal 0.90 to 1.09 15% weak 0.75 to 0.89 9% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. More damage per round than the level 10 average. Higher headshot rate than the level 10 average.
EntryDamageHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 55%+4 pp better than 78%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−7 pp better than 18%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 57%+6 pp better than 84%
AWP share of kills 7%−4 pp better than 41%
K/D 1.23+0.20 better than 93%
Pistol kills per match 3.1
Knife kills 6 in 94 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.4%+1.1 pp better than 73%
Rounds with 3K 5.8%+1.7 pp better than 94%
MVPs per match 3.1+0.8 better than 96%
4Ks and aces 9x 4K, 1 ace in 50 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 67%
Utility damage per round 4.7+0.6 better than 69%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +13 pp, ELO +113
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.14, ADR −7.6, Win rate −14 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: July 2026 with 0.96. Last 3 months: 0.82 (at the start 0.96).

Patterns

From the last 94 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −98 ELO
31 matches · 58% wins
In match 2 of the day −25 ELO
22 matches · 55% wins

BOTskiller loses the most ELO on Mirage: −98 ELO, 58% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.81 · Inferno
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 45 · Dust 2

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
58% better than 72%
0.87 better than 93%
93.6 better than 94%
1.01-
61% of 193 duels better than 94%
41% of 17 situations better than 59%
Ancient17
59% better than 72%
0.84 better than 87%
89.7 better than 85%
1.13-
62% of 102 duels better than 95%
50% of 10 situations better than 82%
Nuke16
69% better than 91%
0.83 better than 76%
88.6 better than 73%
1.13-
51% of 89 duels better than 36%
30% of 10 situations better than 31%
Dust 212
83% -
1.13 -
109.9 -
1.24-
67% of 78 duels -
25% of 8 situations -
Anubis10
40% -
0.83 -
89.1 -
1.08-
52% of 42 duels -
0% of 3 situations -
Inferno4
75% -
0.95 -
96.1 -
1.58-
71% of 21 duels -
33% of 3 situations -
Cache3
67% -
0.86 -
91.5 -
-
47% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BOTskiller plays

Across 94 matches BOTskiller averages K/R 0.89 and ADR 93.5; the rating across the 34 rated matches is 1.11. Biggest strength: Damage per round (ADR) at 93.5. That is better than 96% of players on level 10. Most room to improve: Clutch 1v1 won at 32%. That is better than only 18% of players on level 10. On average 20.1 kills per match, 57% of them headshots. The strongest map is Dust 2 with a 83% win rate in 12 matches. In 20 of 34 matches the rating was 1.10 or higher (59%), in 9 it was below 0.90. In 50 matches with detailed stats: 9 4Ks and 1 aces. Best month by rating: September 2026 at 1.11. BOTskiller loses the most ELO on Mirage (−98 ELO, win rate 58%). Things go best in match 1 of the day (−25 ELO, win rate 83%). Improved over the last three months: Headshots +13 pp, ELO +113. Got weaker: K/R −0.14, ADR −7.6, Win rate −14 pp. Last 30 days: 9 matches, win rate 67%, ELO balance −25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.