BOT_WITH_P90

Sudan
111 matches tracked 21 matches in 30 days
Last updated:

How does BOT_WITH_P90 play?

Rating 1.01 K/R 0.76 ADR 83.7 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 111 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 28% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (70 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so right on the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just above the average (0.99).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 2.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.1%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 69%
3K rounds 3.8%−0.1 pp · Ø 3.9% better than 46%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 9x 4K, 0 aces in 70 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (73%). Lower is better.

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 29%
Enemies flashed per round 0.16−0.11 · Ø 0.27 better than 21%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +24 pp, ELO +286
= Stayed the same
K/R at 0.77, Rating at 1.02, ADR at 83.9, Headshots at 48%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.77 (at the start 0.74). Clearly above the average (0.72).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −64 ELO
27 matches · 26% win rate
On Dust 2 −50 ELO
21 matches · 33% win rate
Between 12:00 and 18:00 +34 ELO, win rate 29%
On Saturdays ±0 ELO, win rate 35%

BOT_WITH_P90 loses the most ELO in match 1 of the day: −64 ELO, 26% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.51 · Ancient

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
54% better than 66%
0.78 better than 75%
86.0 better than 80%
1.03 better than 58%
52% of 168 duels better than 59%
38% of 16 situations right on the average
Dust 221
33% better than 5%
0.74 better than 57%
81.3 better than 59%
0.97 better than 36%
50% of 105 duels better than 47%
55% of 11 situations better than 88%
Inferno21
38% better than 13%
0.74 better than 63%
78.6 better than 48%
1.00 right on the average
53% of 99 duels better than 62%
33% of 9 situations better than 39%
Ancient18
72% better than 98%
0.84 better than 91%
93.1 better than 93%
1.13 better than 86%
61% of 83 duels better than 94%
29% of 7 situations better than 27%
Anubis7
29% -
0.67 -
81.4 -
0.85-
47% of 45 duels -
100% of 1 situations -
Nuke7
29% -
0.73 -
77.2 -
0.96-
40% of 45 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BOT_WITH_P90 plays

Across 111 matches BOT_WITH_P90 averages K/R 0.76, ADR 83.7 and a rating of 1.01. Most room to improve: Deaths per round at 75%, better than only 20% of level 8 players. Averages 16.6 kills per match with 47% headshots. The strongest map is Ancient with a 72% win rate in 18 matches. In 36 of 111 matches the rating was 1.10 or higher (32%), in 44 it was below 0.90. In 70 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: August 2026 at 1.12. BOT_WITH_P90 loses the most ELO in match 1 of the day (−64 ELO, win rate 26%). Things go best on Inferno (+34 ELO, win rate 38%). Improved over the last three months: Win rate +24 pp, ELO +286. Unchanged in recent months: K/R at 0.77, Rating at 1.02, ADR at 83.9, Headshots at 48%. Last 30 days: 21 matches, win rate 57%, net ELO +51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.