BOTLODOMIR1

Poland
On FACEIT since 2017 179 matches tracked 91 matches in 30 days
ELO ▲ 331
2,060
30-day peak: 2,243
Rank EU
#203,155
Poland #11,422 in Poland
Last updated:

How does BOTLODOMIR1 play?

Rating 0.91 (from 158 matches) K/R 0.66 ADR 76.2 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

22% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 22%−17 pp · Ø 39% better than 1%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 52%+3 pp · Ø 49% better than 67%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 2.7
Knife kills 2 in 179 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 11.6%−1.8 pp · Ø 13.4% better than 10%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 11x 4K, 2 aces in 91 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +154
= Stayed the same
K/R at 0.66, Rating at 0.92, ADR at 76.3, Win rate at 51%
▼ Got worse
Headshots −4 pp

Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.66. Last 3 months: 0.66 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
20 matches · 45% win rate
On Mirage −17 ELO
48 matches · 52% win rate
On Saturdays +40 ELO, win rate 44%

BOTLODOMIR1 loses the most ELO on Dust 2: −30 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.99 · Nuke

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
52% better than 55%
0.69 better than 27%
78.4 better than 39%
0.95 better than 24%
48% of 173 duels better than 32%
27% of 22 situations better than 20%
Anubis40
63% better than 85%
0.65 better than 13%
77.1 better than 31%
0.90 better than 11%
48% of 128 duels better than 30%
39% of 18 situations better than 51%
Ancient21
48% better than 37%
0.66 better than 14%
75.7 better than 21%
0.89 better than 11%
46% of 104 duels better than 22%
29% of 7 situations better than 29%
Dust 220
45% better than 28%
0.60 better than 3%
70.9 better than 7%
0.79-
32% of 47 duels better than 1%
25% of 4 situations better than 17%
Inferno19
53% better than 46%
0.66 better than 13%
79.6 better than 38%
0.92 better than 11%
53% of 74 duels right on the average
0% of 8 situations better than 1%
Nuke18
56% right on the average
0.63 better than 4%
70.6 better than 8%
0.89 better than 6%
46% of 59 duels better than 16%
22% of 9 situations better than 13%
Cache13
31% -
0.67 -
76.3 -
0.93-
43% of 53 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BOTLODOMIR1 plays

Across 179 matches BOTLODOMIR1 averages K/R 0.66 and ADR 76.2; the rating across the 158 rated matches is 0.91. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 52% headshots. The strongest map is Anubis with a 63% win rate in 40 matches. In 42 of 158 matches the rating was 1.10 or higher (27%), in 83 it was below 0.90. In 91 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: October 2026 at 0.92. BOTLODOMIR1 loses the most ELO on Dust 2 (−30 ELO, win rate 45%). Things go best on Anubis (+88 ELO, win rate 63%). Improved over the last three months: ELO +154. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.66, Rating at 0.92, ADR at 76.3, Win rate at 51%. Last 30 days: 91 matches, win rate 51%, net ELO +17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.