BOSS_v2
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Strength2.3 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.06 K/D and so slightly above the average (0.98).
Impact
StrengthExactly 3 kills in 4.9% of rounds and so well above the average (3.8%).
Utility and deaths
Average0.51 enemies flashed per round and so well above the average (0.26).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.83. Last 3 months: 0.79 (at the start 0.69). Clearly above the average (0.71).
Rating, 1.00 is an average match
Best month: October 2026 with 1.15. Last 3 months: 1.10 (at the start 0.97). Well above the average (0.99).
Damage per round (ADR)
Best month: October 2026 with 85.8. Last 3 months: 83.2 (at the start 73.1). Slightly above the average (78.8).
Share of headshot kills
Best month: October 2026 with 53%. Last 3 months unchanged at 48%. Just above the average (47%).
Matches won (win rate)
Best month: October 2026 with 54%. Last 3 months: 52% (at the start 51%). Clearly above the average (47%).
Best month: October 2026 with 1,432. Last 3 months: 1,432 (at the start 1,262).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 52%.
Patterns
From the last 130 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
BOSS_v2 loses the most ELO on Inferno: −24 ELO, 39% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Dust 2
- Longest win streak: 5 wins in a row · Nuke
- Highest rating in a match: 2.01 · Inferno
Maps in detail
from the last 130 matchesCompared with players on the same level who have at least 15 matches on the map.
How BOSS_v2 plays
Across 130 matches BOSS_v2 averages K/R 0.75, ADR 79.1 and a rating of 1.05. Biggest strength: 3K rounds at 4.9%, better than 90% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 20% of level 7 players. Averages 16.9 kills per match with 48% headshots. The strongest map is Ancient with a 73% win rate in 11 matches. In 58 of 130 matches the rating was 1.10 or higher (45%), in 45 it was below 0.90. In 75 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 1.15. BOSS_v2 loses the most ELO on Inferno (−24 ELO, win rate 39%). Things go best on Dust 2 (+54 ELO, win rate 45%). Match no. 3 of the day goes best: 65% win rate, −1 ELO. Improved over the last three months: K/R +0.10, Rating +0.13, ADR +10.1, ELO +170. Unchanged in recent months: Headshots at 48%, Win rate at 52%. Last 30 days: 34 matches, win rate 50%, net ELO +68.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.