BOROS11

Jordan
FACEIT verified FACEIT verified On FACEIT since 2017 801 matches tracked 200 matches in 30 days
ELO ▼ 8
4,107
30-day peak: 4,174
Rank EU ▲ 205 places
#88
Jordan #1 in Jordan
30 days · prev. #293 · best #85
Last updated:

How does BOROS11 play?

Rating 1.26 (from 560 matches) K/R 0.92 ADR 96.4 from 801 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.26
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 560 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 32% good 1.10 to 1.29 19% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. More damage per round than the level 10 · 3,500+ ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (486 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 18% of rounds and so well above the average (12%).

Rounds with first kill 18%+6 pp · Ø 12% better than 98%
Opening duels won 57%+3 pp · Ø 54% better than 68%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 71%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 29%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (54%).

Headshot rate 68%+14 pp · Ø 54% better than 99%
AWP share of kills 5%−8 pp · Ø 13% better than 38%
K/D 1.20+0.09 · Ø 1.11 better than 61%
Pistol kills per match 3.2 from the last 560
Knife kills 25 in 560 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.6%).

2K rounds 16.6%+2.5 pp · Ø 14.1% better than 88%
3K rounds 6.7%+2.1 pp · Ø 4.6% better than 94%
MVPs per match 3.2+0.7 · Ø 2.5 better than 92%
4Ks and aces 209x 4K, 18 aces in 486 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 60%
Utility damage per round 2.4−1.5 · Ø 3.9 better than 7%
Enemies flashed per round 0.17−0.17 · Ø 0.34 better than 4%
Deaths per round 76%+6 pp · Ø 70% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +11 pp, Win rate +3 pp
= Stayed the same
K/R at 0.93, Rating at 1.26, ADR at 97.0
▼ Got worse
ELO −57

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: September 2026 with 0.93. Last 3 months: 0.93 (at the start 0.90). Well above the average (0.78).

Patterns

From the last 560 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −183 ELO
24 matches · 33% win rate
On Ancient −100 ELO
114 matches · 49% win rate
Between 18:00 and 24:00 −288 ELO, win rate 44%
On Wednesdays −411 ELO, win rate 41%

BOROS11 loses the most ELO on Inferno: −183 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.75 · Ancient
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 58 · Mirage

Maps in detail

from the last 560 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage223
55% better than 37%
0.94 better than 94%
99.4 better than 94%
1.29 better than 89%
57% of 1,567 duels better than 60%
44% of 64 situations better than 66%
Dust 2143
59% better than 55%
0.92 better than 88%
98.1 better than 90%
1.27 better than 82%
57% of 918 duels better than 61%
43% of 47 situations better than 59%
Ancient114
49% better than 19%
0.90 better than 88%
92.7 better than 80%
1.23 better than 82%
55% of 734 duels right on the average
43% of 44 situations better than 58%
Nuke25
56% right on the average
0.86 better than 86%
91.1 better than 84%
1.20 better than 85%
54% of 209 duels better than 56%
38% of 13 situations better than 44%
Inferno24
33% better than 3%
0.86 better than 84%
90.1 better than 78%
1.15 better than 68%
52% of 165 duels better than 36%
14% of 7 situations better than 8%
Cache19
42% -
0.96 -
101.5 -
1.28-
63% of 155 duels -
86% of 7 situations -
Anubis11
36% -
0.85 -
90.6 -
1.16-
51% of 77 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BOROS11 plays

Across 801 matches BOROS11 averages K/R 0.92 and ADR 96.4; the rating across the 560 rated matches is 1.26. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 3,500+ ELO players. Most room to improve: Deaths per round at 76%, better than only 1% of level 10 · 3,500+ ELO players. Averages 20.0 kills per match with 68% headshots. The strongest map is Dust 2 with a 59% win rate in 143 matches. In 359 of 560 matches the rating was 1.10 or higher (64%), in 113 it was below 0.90. In 486 matches with detailed stats: 209 4Ks and 18 aces. Best month by rating: September 2026 at 1.28. BOROS11 loses the most ELO on Inferno (−183 ELO, win rate 33%). Things go best on Mirage (+588 ELO, win rate 55%). Improved over the last three months: Headshots +11 pp, Win rate +3 pp. Got weaker: ELO −57. Unchanged in recent months: K/R at 0.93, Rating at 1.26, ADR at 97.0. Last 30 days: 200 matches, win rate 50%, net ELO +272.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.