BOP_MAMALLl
Name history of BOP_MAMALLl
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does BOP_MAMALLl play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (305 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average24% of 1v2s won and so just above the average (22%).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.03).
Impact
WeaknessExactly 3 kills in 3.4% of rounds and so clearly below the average (4.1%).
Utility and deaths
Weakness2.4 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.75. Last 3 months: 0.70 (at the start 0.75). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.02. Last 3 months: 0.95 (at the start 1.02). Clearly below the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 83.7. Last 3 months: 77.5 (at the start 83.7). Slightly below the average (80.7).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 53% (at the start 52%). Clearly above the average (50%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 50% (at the start 41%). Right on the average (50%).
Best month: September 2026 with 2,820. Last 3 months: 2,383 (at the start 1,906).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 359 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
BOP_MAMALLl loses the most ELO in match 3 of the day: −52 ELO, 37% win rate
Records and milestones
from recorded matches- Most kills in a match: 44 · Mirage
- Highest rating in a match: 2.15 · Mirage
- Longest win streak: 8 wins in a row · Anubis
Maps in detail
from the last 359 matchesCompared with players on the same level who have at least 15 matches on the map.
How BOP_MAMALLl plays
Across 359 matches BOP_MAMALLl averages K/R 0.71, ADR 78.4 and a rating of 0.96. Most room to improve: Utility damage per round at 2.4, better than only 9% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 53% headshots. The strongest map is Inferno with a 56% win rate in 18 matches. In 116 of 359 matches the rating was 1.10 or higher (32%), in 159 it was below 0.90. In 305 matches with detailed stats: 50 4Ks and 4 aces. Best month by rating: July 2026 at 1.02. BOP_MAMALLl loses the most ELO in match 3 of the day (−52 ELO, win rate 37%). Things go best on Anubis (+100 ELO, win rate 45%). Improved over the last three months: Win rate +9 pp, ELO +477. Got weaker: K/R −0.05, Rating −0.07, ADR −6.2. Unchanged in recent months: Headshots at 53%. Last 30 days: 156 matches, win rate 47%, net ELO +125.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.