BONNIEBLUE6

Denmark
On FACEIT since 2023 398 matches tracked 129 matches in 30 days
ELO ▼ 101
3,059
30-day peak: 3,190
Rank EU ▲ 3,547 places
#6,230
Denmark #228 in Denmark
30 days · prev. #9,777 · best #6,230
Last updated:
Next update possible in 1h 35m

How does BONNIEBLUE6 play?

Rating 1.11 (from 391 matches) K/R 0.80 ADR 88.4 from 398 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 391 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
EntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (306 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 87%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 43%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so clearly above the average (53%).

Headshot rate 58%+5 pp · Ø 53% better than 78%
AWP share of kills 14%+2 pp · Ø 12% better than 69%
K/D 1.09+0.02 · Ø 1.07 better than 52%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.1 pp · Ø 13.6% better than 70%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 75%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 68x 4K, 6 aces in 306 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so well above the average (70%). Lower is better.

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 4.2+0.4 · Ø 3.8 better than 62%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 31%
Deaths per round 74%+4 pp · Ø 70% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +137
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.04, Rating −0.06, ADR −5.6, Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.80 (at the start 0.84). Clearly above the average (0.75).

Patterns

From the last 398 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −150 ELO
34 matches · 35% win rate
On Dust 2 −115 ELO
94 matches · 50% win rate
On Tuesdays −158 ELO, win rate 41%

BONNIEBLUE6 loses the most ELO on Inferno: −150 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.29 · Mirage

Maps in detail

from the last 398 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage159
58% better than 64%
0.82 better than 75%
90.8 better than 85%
1.13 better than 70%
56% of 936 duels better than 70%
46% of 59 situations better than 73%
Dust 294
50% better than 32%
0.81 better than 72%
87.1 better than 72%
1.12 better than 63%
52% of 507 duels better than 46%
35% of 52 situations better than 39%
Anubis40
63% better than 74%
0.81 better than 75%
88.6 better than 81%
1.13 better than 70%
56% of 280 duels better than 69%
31% of 16 situations better than 31%
Inferno34
35% better than 1%
0.75 better than 34%
85.7 better than 55%
1.05 better than 26%
52% of 221 duels better than 28%
31% of 16 situations better than 28%
Cache26
54% better than 36%
0.83 better than 68%
90.4 better than 73%
1.14 better than 57%
61% of 154 duels better than 81%
50% of 6 situations better than 74%
Nuke22
41% better than 9%
0.73 better than 30%
81.9 better than 47%
0.98 better than 17%
52% of 122 duels better than 42%
20% of 5 situations better than 10%
Ancient19
42% better than 12%
0.74 better than 40%
78.4 better than 29%
1.02 better than 35%
43% of 114 duels better than 7%
38% of 8 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How BONNIEBLUE6 plays

Across 398 matches BONNIEBLUE6 averages K/R 0.80 and ADR 88.4; the rating across the 391 rated matches is 1.11. Biggest strength: Rounds with first kill at 14%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 17.8 kills per match with 58% headshots. The strongest map is Anubis with a 63% win rate in 40 matches. In 197 of 391 matches the rating was 1.10 or higher (50%), in 126 it was below 0.90. In 306 matches with detailed stats: 68 4Ks and 6 aces. Best month by rating: July 2026 at 1.18. BONNIEBLUE6 loses the most ELO on Inferno (−150 ELO, win rate 35%). Things go best on Mirage (+257 ELO, win rate 58%). Match no. 3 of the day goes best: 59% win rate, +177 ELO. Improved over the last three months: ELO +137. Got weaker: K/R −0.04, Rating −0.06, ADR −5.6, Headshots −4 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 129 matches, win rate 50%, net ELO −164.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.