BOCTOK_OFF

Russia
123 matches tracked 80 matches in 30 days
Last updated:

How does BOCTOK_OFF play?

Rating 0.93 (from 103 matches) K/R 0.67 ADR 76.7 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 103 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (103 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 44%−6 pp · Ø 50% better than 9%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 67%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (0.99).

Headshot rate 46%−1 pp · Ø 47% better than 41%
AWP share of kills 2%−9 pp · Ø 11% better than 13%
K/D 0.89−0.10 · Ø 0.99 better than 13%
Pistol kills per match 1.9

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 35%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 16x 4K, 2 aces in 103 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 78%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 80%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 74%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +8 pp, Win rate +11 pp
= Stayed the same
K/R at 0.68, ADR at 77.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: October 2026 with 0.68. Last 3 months: 0.68 (at the start 0.65). Slightly below the average (0.72).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −91 ELO
47 matches · 34% win rate
In match 2 of the day −35 ELO
23 matches · 35% win rate
Between 12:00 and 18:00 −141 ELO, win rate 36%
On Wednesdays ±0 ELO, win rate 36%

BOCTOK_OFF loses the most ELO on Dust 2: −91 ELO, 34% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 1.73 · Inferno
  3. Longest win streak: 4 wins in a row · Nuke

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
34% better than 6%
0.66 better than 20%
76.0 better than 30%
0.90 better than 15%
43% of 141 duels better than 15%
54% of 35 situations better than 86%
Ancient29
48% better than 47%
0.74 right on the average
82.8 better than 62%
1.02 better than 55%
40% of 84 duels better than 5%
17% of 12 situations better than 9%
Nuke19
53% right on the average
0.63 better than 4%
72.6 better than 10%
0.88 better than 7%
54% of 56 duels better than 61%
0% of 5 situations better than 1%
Anubis12
33% -
0.59 -
69.7 -
0.83-
28% of 25 duels -
40% of 5 situations -
Inferno10
70% -
0.66 -
75.6 -
0.98-
54% of 37 duels -
43% of 7 situations -
Cache4
50% -
0.77 -
82.2 -
0.99-
44% of 18 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BOCTOK_OFF plays

Across 123 matches BOCTOK_OFF averages K/R 0.67 and ADR 76.7; the rating across the 103 rated matches is 0.93. Biggest strength: Utility damage per round at 5.4, better than 80% of level 8 players. Most room to improve: Opening duels won at 44%, better than only 9% of level 8 players. Averages 15.1 kills per match with 46% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 27 of 103 matches the rating was 1.10 or higher (26%), in 50 it was below 0.90. In 103 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: September 2026 at 0.94. BOCTOK_OFF loses the most ELO on Dust 2 (−91 ELO, win rate 34%). Things go best in match 3 of the day (+59 ELO, win rate 50%). Match no. 1 of the day goes best: 50% win rate, −60 ELO. Improved over the last three months: Headshots +8 pp, Win rate +11 pp. Unchanged in recent months: K/R at 0.68, ADR at 77.3. Last 30 days: 80 matches, win rate 46%, net ELO −84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.