BOBBYZZI

Albania
On FACEIT since 2017 191 matches tracked 53 matches in 30 days
ELO ▲ 257
3,039
30-day peak: 3,039
Rank EU ▲ 2,138 places
#6,784
Albania #45 in Albania
30 days · prev. #8,922 · best #6,784
Last updated:

How does BOBBYZZI play?

Rating 1.18 (from 184 matches) K/R 0.84 ADR 85.4 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 184 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (40%).

Clutch 1v1 won 44%+4 pp · Ø 40% better than 75%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 58%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.24 K/D and so clearly above the average (1.07).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 26%+14 pp · Ø 12% better than 89%
K/D 1.24+0.17 · Ø 1.07 better than 88%
Pistol kills per match 3.1
Knife kills 5 in 191 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 72%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 40%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 24x 4K, 3 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (3.8).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.5−1.3 · Ø 3.8 better than 11%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 62%
Deaths per round 68%−2 pp · Ø 70% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +312
= Stayed the same
Headshots at 50%, Win rate at 58%
▼ Got worse
K/R −0.13, Rating −0.17, ADR −11.8

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: May 2026 with 0.97. Last 3 months: 0.78 (at the start 0.91). Slightly above the average (0.75).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −150 ELO
75 matches · 65% win rate
In match 1 of the day −20 ELO
58 matches · 52% win rate
On Fridays −21 ELO, win rate 44%

BOBBYZZI loses the most ELO on Mirage: −150 ELO, 65% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Dust 2
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
65% better than 87%
0.83 better than 78%
85.6 better than 66%
1.17 better than 80%
56% of 328 duels better than 70%
42% of 45 situations better than 60%
Dust 257
56% better than 54%
0.84 better than 82%
84.4 better than 61%
1.20 better than 83%
59% of 258 duels better than 82%
49% of 41 situations better than 74%
Ancient26
58% better than 58%
0.82 better than 77%
83.7 better than 57%
1.15 better than 77%
61% of 108 duels better than 90%
28% of 18 situations better than 24%
Anubis14
50% -
0.89 -
90.0 -
1.27-
63% of 60 duels -
38% of 8 situations -
Inferno14
43% -
0.82 -
86.0 -
1.14-
53% of 62 duels -
56% of 9 situations -
Cache3
100% -
1.11 -
101.9 -
1.68-
75% of 12 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BOBBYZZI plays

Across 191 matches BOBBYZZI averages K/R 0.84 and ADR 85.4; the rating across the 184 rated matches is 1.18. Biggest strength: K/D at 1.24, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 2.5, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 18.5 kills per match with 50% headshots. The strongest map is Mirage with a 65% win rate in 75 matches. In 106 of 184 matches the rating was 1.10 or higher (58%), in 47 it was below 0.90. In 102 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: July 2026 at 1.29. BOBBYZZI loses the most ELO on Mirage (−150 ELO, win rate 65%). Things go best on Dust 2 (+35 ELO, win rate 56%). Match no. 2 of the day goes best: 64% win rate, +12 ELO. Improved over the last three months: ELO +312. Got weaker: K/R −0.13, Rating −0.17, ADR −11.8. Unchanged in recent months: Headshots at 50%, Win rate at 58%. Last 30 days: 53 matches, win rate 64%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.