BNTYHS

Venezuela
On FACEIT since 2013 138 matches tracked
Last updated:

How does BNTYHS play?

Rating 1.06 K/R 0.77 ADR 86.5 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 138 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (117 matches).

Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 81%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 19%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so slightly below the average (48%).

Headshot rate 46%−2 pp · Ø 48% better than 36%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.04+0.06 · Ø 0.98 better than 63%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so clearly above the average (12.9%).

2K rounds 14.2%+1.3 pp · Ø 12.9% better than 75%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 67%
MVPs per match 2.4+0.2 · Ø 2.2 better than 69%
4Ks and aces 30x 4K, 0 aces in 117 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 27%−9 pp · Ø 36% better than 7%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 49%
Deaths per round 74%+1 pp · Ø 73% better than 27%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +56
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −7.7, Win rate −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.90. Last 3 months: 0.76 (at the start 0.83). Slightly above the average (0.72).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −48 ELO
31 matches · 42% win rate
On Mirage −23 ELO
29 matches · 45% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 40%

BNTYHS loses the most ELO in match 1 of the day: −48 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Vertigo
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
53% better than 56%
0.79 better than 78%
88.6 better than 88%
1.10 better than 77%
50% of 254 duels better than 47%
43% of 23 situations better than 64%
Mirage29
45% better than 30%
0.75 better than 61%
86.5 better than 81%
1.03 better than 56%
54% of 139 duels better than 70%
29% of 21 situations better than 26%
Ancient13
54% -
0.85 -
93.0 -
1.14-
57% of 77 duels -
40% of 10 situations -
Cache12
42% -
0.77 -
81.6 -
1.03-
41% of 66 duels -
56% of 9 situations -
Inferno12
50% -
0.67 -
78.0 -
0.87-
55% of 76 duels -
33% of 3 situations -
Vertigo10
60% -
0.80 -
87.9 -
1.10-
54% of 35 duels -
29% of 7 situations -
Anubis8
88% -
0.80 -
87.7 -
1.12-
74% of 34 duels -
60% of 5 situations -
Nuke7
43% -
0.71 -
79.9 -
0.97-
50% of 36 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BNTYHS plays

Across 138 matches BNTYHS averages K/R 0.77, ADR 86.5 and a rating of 1.06. Biggest strength: Damage per round (ADR) at 86.5, better than 86% of level 9 players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 9 players. Averages 17.1 kills per match with 46% headshots. The strongest map is Vertigo with a 60% win rate in 10 matches. In 57 of 138 matches the rating was 1.10 or higher (41%), in 53 it was below 0.90. In 117 matches with detailed stats: 30 4Ks and 0 aces. Best month by rating: July 2026 at 1.22. BNTYHS loses the most ELO in match 1 of the day (−48 ELO, win rate 42%). Things go best from match 5 of the day (+49 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +49 ELO. Improved over the last three months: ELO +56. Got weaker: K/R −0.07, Rating −0.10, ADR −7.7, Win rate −6 pp. Unchanged in recent months: Headshots at 47%. Last 30 days: 2 matches, win rate 50%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.