BMW_M_3
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Strength63% of opening duels won and so well above the average (52%).
Clutch
Strength33% of 1v2s won and so well above the average (21%).
Weapons and aim
Average1.46 K/D and so well above the average (1.04).
Impact
Strength3.5 MVPs per match and so well above the average (2.4).
Utility and deaths
AverageDied in 68% of rounds and so well below the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 1.01. Last 3 months: 0.99 (at the start 1.01). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.46. Last 3 months: 1.39 (at the start 1.46). Well above the average (1.04).
Damage per round (ADR)
Best month: August 2026 with 103.2. Last 3 months: 102.3 (at the start 99.8). Well above the average (81.1).
Share of headshot kills
Best month: October 2026 with 47%. Last 3 months unchanged at 43%. Well below the average (51%).
Matches won (win rate)
Best month: September 2026 with 56%. Last 3 months: 53% (at the start 55%). Clearly above the average (50%).
Best month: October 2026 with 2,731.
Rounds with first kill
Best month: September 2026 with 16%.
1v1 clutches won
Best month: August 2026 with 41%.
Patterns
From the last 155 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
BMW_M_3 loses the most ELO in match 1 of the day: +105 ELO, 47% win rate
Records and milestones
from recorded matches- Most kills in a match: 48 · Cache
- Longest win streak: 7 wins in a row · Ancient
- Highest rating in a match: 2.55 · Mirage
Maps in detail
from the last 155 matchesCompared with players on the same level who have at least 15 matches on the map.
How BMW_M_3 plays
Across 155 matches BMW_M_3 averages K/R 0.99, ADR 102.0 and a rating of 1.40. Biggest strength: Rating at 1.40, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 43%, better than only 12% of level 10 · 2,500-2,749 ELO players. Averages 22.0 kills per match with 43% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 115 of 155 matches the rating was 1.10 or higher (74%), in 19 it was below 0.90. In 135 matches with detailed stats: 51 4Ks and 7 aces. Best month by rating: July 2026 at 1.46. BMW_M_3 loses the most ELO in match 1 of the day (+105 ELO, win rate 47%). Things go best on Dust 2 (+73 ELO, win rate 47%). Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.99, ADR at 102.3, Headshots at 43%, Win rate at 53%. Last 30 days: 43 matches, win rate 47%, net ELO +76.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.