BLVCK0_0

Russia
On FACEIT since 2021 233 matches tracked 77 matches in 30 days
Last updated:

How does BLVCK0_0 play?

Rating 1.16 (from 231 matches) K/R 0.81 ADR 86.0 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 231 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 25% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (186 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 59%+7 pp · Ø 52% better than 92%

Clutch

Average
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 57%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 98%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (51%).

Headshot rate 42%−9 pp · Ø 51% better than 8%
AWP share of kills 30%+18 pp · Ø 12% better than 96%
K/D 1.21+0.17 · Ø 1.04 better than 89%
Pistol kills per match 3.3
Knife kills 12 in 233 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.6%).

2K rounds 15.8%+2.2 pp · Ø 13.6% better than 90%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 85%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 47x 4K, 3 aces in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 7.0+2.9 · Ø 4.1 better than 96%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 67%−4 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.12, Rating +0.19, ADR +12.0, ELO +82
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.82 (at the start 0.70). Clearly above the average (0.75).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −39 ELO
50 matches · 70% win rate
On Ancient −30 ELO
39 matches · 46% win rate
On Fridays +6 ELO, win rate 42%

BLVCK0_0 loses the most ELO on Anubis: −39 ELO, 70% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.87 · Dust 2
  2. Most kills in a match: 37 · Anubis
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
56% better than 63%
0.78 better than 66%
85.8 better than 70%
1.12 better than 72%
60% of 305 duels better than 88%
42% of 43 situations better than 58%
Anubis50
70% better than 92%
0.89 better than 95%
92.3 better than 91%
1.30 better than 98%
60% of 202 duels better than 86%
26% of 42 situations better than 22%
Ancient39
46% better than 28%
0.83 better than 83%
89.4 better than 83%
1.18 better than 87%
58% of 177 duels better than 82%
50% of 34 situations better than 77%
Mirage28
43% better than 15%
0.78 better than 65%
80.6 better than 45%
1.13 better than 76%
50% of 104 duels better than 38%
55% of 20 situations better than 89%
Inferno18
33% better than 3%
0.67 better than 10%
73.8 better than 10%
0.95 better than 9%
51% of 67 duels better than 32%
38% of 13 situations better than 47%
Nuke15
47% better than 24%
0.76 right on the average
82.2 better than 47%
1.12 better than 68%
52% of 42 duels better than 45%
23% of 13 situations better than 14%
Cache13
54% -
0.82 -
83.8 -
1.22-
50% of 50 duels -
36% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BLVCK0_0 plays

Across 233 matches BLVCK0_0 averages K/R 0.81 and ADR 86.0; the rating across the 231 rated matches is 1.16. Biggest strength: Utility damage per round at 7.0, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 42%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 18.0 kills per match with 42% headshots. The strongest map is Anubis with a 70% win rate in 50 matches. In 129 of 231 matches the rating was 1.10 or higher (56%), in 54 it was below 0.90. In 186 matches with detailed stats: 47 4Ks and 3 aces. Best month by rating: September 2026 at 1.28. BLVCK0_0 loses the most ELO on Anubis (−39 ELO, win rate 70%). Things go best on Dust 2 (+10 ELO, win rate 56%). Improved over the last three months: K/R +0.12, Rating +0.19, ADR +12.0, ELO +82. Got weaker: Headshots −6 pp, Win rate −4 pp. Last 30 days: 77 matches, win rate 52%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.