BLK7-

Brazil
On FACEIT since 2015 167 matches tracked 12 matches in 30 days
ELO
2,147
Peak across the last 167 matches: 2,269
Rank SA ▼ 865 places
#3,925
Brazil #2,429 in Brazil
30 days · prev. #3,060 · best #3,060
Last updated:

How does BLK7- play?

Rating 1.03 K/R 0.74 ADR 80.6 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 167 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (99 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 46%+7 pp · Ø 39% better than 86%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 36%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 66%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.9
Knife kills 1 in 167 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.4%+0.2 pp · Ø 13.2% better than 52%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 58%
MVPs per match 2.4+0.1 · Ø 2.3 better than 65%
4Ks and aces 19x 4K, 0 aces in 99 matches

Utility and deaths

Average
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.67+0.37 · Ø 0.30 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +104
= Stayed the same
K/R at 0.73, Rating at 1.02, ADR at 81.0
▼ Got worse
Win rate −11 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.73 (at the start 0.75). Right on the average (0.73).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −35 ELO
22 matches · 50% win rate
On Cache −14 ELO
20 matches · 65% win rate
Between 0:00 and 6:00 −17 ELO, win rate 38%
On Mondays −18 ELO, win rate 35%

BLK7- loses the most ELO on Anubis: −35 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.10 · Mirage

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
51% right on the average
0.78 better than 74%
83.1 better than 66%
1.10 better than 76%
54% of 226 duels better than 68%
28% of 29 situations better than 23%
Mirage41
51% better than 48%
0.76 better than 62%
80.7 better than 52%
1.07 better than 66%
55% of 212 duels better than 74%
52% of 23 situations better than 86%
Anubis22
50% better than 43%
0.65 better than 11%
75.5 better than 20%
0.93 better than 16%
40% of 78 duels better than 4%
64% of 14 situations better than 95%
Inferno21
43% better than 19%
0.70 better than 32%
81.0 better than 48%
0.97 better than 27%
47% of 94 duels better than 24%
50% of 8 situations better than 78%
Cache20
65% -
0.73 -
79.7 -
1.02-
42% of 107 duels -
58% of 12 situations -
Ancient4
25% -
0.60 -
75.9 -
0.76-
38% of 21 duels -
0% of 1 situations -
Nuke4
0% -
0.75 -
79.4 -
0.95-
56% of 16 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BLK7- plays

Across 167 matches BLK7- averages K/R 0.74, ADR 80.6 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 52% headshots. The strongest map is Cache with a 65% win rate in 20 matches. In 65 of 167 matches the rating was 1.10 or higher (39%), in 65 it was below 0.90. In 99 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: September 2026 at 1.06. BLK7- loses the most ELO on Anubis (−35 ELO, win rate 50%). Things go best from match 5 of the day (+121 ELO, win rate 55%). Match no. 4 of the day goes best: 60% win rate, −7 ELO. Improved over the last three months: Headshots +2 pp, ELO +104. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.73, Rating at 1.02, ADR at 81.0. Last 30 days: 12 matches, win rate 58%, net ELO +16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.