BL00DIVER

Hungary
On FACEIT since 2015 69 matches tracked 52 matches in 30 days
ELO ▼ 92
2,143
30-day peak: 2,314
Rank EU
#160,073
Hungary #816 in Hungary
Last updated:

How does BL00DIVER play?

Rating 1.07 K/R 0.78 ADR 90.4 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 69 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 22% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryDamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 37%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 4.1
Knife kills 1 in 69 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 86%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 10x 4K, 0 aces in 65 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.41+0.13 · Ø 0.28 better than 81%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether BL00DIVER is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 65 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.79
JulAugSepOct

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −54 ELO, win rate 36%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 1.79 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
43% better than 20%
0.82 better than 83%
93.5 better than 94%
1.11 better than 77%
57% of 142 duels better than 83%
41% of 17 situations better than 57%
Dust 211
55% -
0.80 -
93.1 -
1.12-
52% of 63 duels -
33% of 6 situations -
Inferno11
27% -
0.76 -
84.9 -
1.04-
48% of 77 duels -
50% of 6 situations -
Ancient10
50% -
0.69 -
89.0 -
0.99-
38% of 61 duels -
30% of 10 situations -
Anubis3
67% -
0.78 -
94.9 -
1.08-
38% of 13 duels -
0% of 1 situations -
Nuke3
33% -
0.81 -
87.2 -
1.03-
67% of 9 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How BL00DIVER plays

Across 69 matches BL00DIVER averages K/R 0.78, ADR 90.4 and a rating of 1.07. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 55% headshots. The strongest map is Dust 2 with a 55% win rate in 11 matches. In 28 of 69 matches the rating was 1.10 or higher (41%), in 27 it was below 0.90. In 65 matches with detailed stats: 10 4Ks and 0 aces. Things go best on Mirage (+27 ELO, win rate 43%). Match no. 1 of the day goes best: 64% win rate, −19 ELO. Last 30 days: 52 matches, win rate 44%, net ELO −67.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.