BK1

Argentina
130 matches tracked
ELO ▼ 24
2,798
30-day peak: 2,878
Rank SA ▼ 16 places
#364
Argentina #62 in Argentina
30 days · prev. #348 · best #344
Last updated:

How does BK1 play?

Rating 1.01 (from 63 matches) K/R 0.72 ADR 78.4 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 63 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 6% normal 0.90 to 1.09 30% weak 0.75 to 0.89 11% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

27% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 27%−14 pp · Ø 41% better than 4%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 53%+1 pp · Ø 52% better than 58%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.00−0.05 · Ø 1.05 better than 26%
Pistol kills per match 2.8 from the last 104
Knife kills 1 in 104 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so well below the average (13.6%).

2K rounds 11.6%−2.0 pp · Ø 13.6% better than 7%
3K rounds 4.1%−0.2 pp · Ø 4.3% better than 43%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 7x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

0.63 enemies flashed per round and so well above the average (0.31).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 34%
Enemies flashed per round 0.63+0.32 · Ø 0.31 better than 98%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +16 pp, Win rate +6 pp
= Stayed the same
K/R at 0.70, Rating at 1.01, ADR at 78.6
▼ Got worse
ELO −176

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.70 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −73 ELO
49 matches · 45% win rate
Between 6:00 and 12:00 −16 ELO, win rate 46%

BK1 loses the most ELO on Mirage: −73 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.98 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
45% better than 18%
0.70 better than 24%
79.2 better than 36%
1.00 better than 31%
58% of 139 duels better than 82%
9% of 11 situations better than 1%
Dust 228
54% right on the average
0.75 right on the average
81.8 right on the average
1.03 better than 39%
53% of 68 duels better than 55%
44% of 9 situations better than 66%
Ancient17
59% better than 68%
0.71 better than 28%
73.1 better than 9%
1.04-
33% of 24 duels better than 1%
20% of 5 situations better than 11%
Nuke7
71% -
0.91 -
97.5 -
1.13-
50% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How BK1 plays

Across 130 matches BK1 averages K/R 0.72 and ADR 78.4; the rating across the 63 rated matches is 1.01. Most room to improve: Clutch 1v1 won at 27%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 53% headshots. The strongest map is Ancient with a 59% win rate in 17 matches. In 20 of 63 matches the rating was 1.10 or higher (32%), in 24 it was below 0.90. In 40 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. BK1 loses the most ELO on Mirage (−73 ELO, win rate 45%). Things go best from match 5 of the day (+25 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +25 ELO. Improved over the last three months: Headshots +16 pp, Win rate +6 pp. Got weaker: ELO −176. Unchanged in recent months: K/R at 0.70, Rating at 1.01, ADR at 78.6. Last 30 days: 8 matches, win rate 38%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.