BJlagejkaa

Ukraine
On FACEIT since 2020 157 matches tracked 54 matches in 30 days
ELO ▲ 161
2,207
30-day peak: 2,207
Rank EU
#132,593
Ukraine #5,281 in Ukraine
Last updated:

How does BJlagejkaa play?

Rating 1.03 K/R 0.70 ADR 76.8 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 157 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 47%−4 pp · Ø 51% better than 19%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 2.7+1.0 · Ø 1.7 better than 98%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (49%).

Headshot rate 40%−9 pp · Ø 49% better than 8%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.10+0.07 · Ø 1.03 better than 75%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 3%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 14x 4K, 0 aces in 107 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 88%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, ELO +247
= Stayed the same
K/R at 0.69, Rating at 1.02, Win rate at 56%
▼ Got worse
ADR −5.5

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −81 ELO
51 matches · 47% win rate
On Mirage −59 ELO
40 matches · 58% win rate
On Sundays +5 ELO, win rate 46%

BJlagejkaa loses the most ELO in match 1 of the day: −81 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Most kills in a match: 31 · Mirage
  3. Highest rating in a match: 2.10 · Ancient

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
58% better than 76%
0.76 better than 61%
79.0 better than 42%
1.11 better than 76%
55% of 75 duels better than 72%
34% of 44 situations better than 39%
Dust 233
64% better than 88%
0.65 better than 12%
72.1 better than 10%
0.97 better than 29%
42% of 62 duels better than 10%
34% of 32 situations better than 41%
Inferno28
50% better than 37%
0.67 better than 15%
76.7 better than 22%
1.00 better than 29%
47% of 75 duels better than 20%
42% of 19 situations better than 56%
Ancient19
58% better than 69%
0.73 better than 41%
80.3 better than 43%
1.07 better than 64%
48% of 44 duels better than 32%
43% of 23 situations better than 65%
Anubis19
53% better than 58%
0.66 better than 15%
74.5 better than 19%
0.97 better than 29%
55% of 49 duels better than 70%
44% of 16 situations better than 67%
Nuke11
36% -
0.75 -
84.5 -
1.05-
54% of 28 duels -
29% of 14 situations -
Cache6
50% -
0.61 -
66.6 -
0.89-
38% of 13 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BJlagejkaa plays

Across 157 matches BJlagejkaa averages K/R 0.70, ADR 76.8 and a rating of 1.03. Biggest strength: Deaths per round at just 64% (lower is better), better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 40% headshots. The strongest map is Dust 2 with a 64% win rate in 33 matches. In 63 of 157 matches the rating was 1.10 or higher (40%), in 54 it was below 0.90. In 107 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: August 2026 at 1.10. BJlagejkaa loses the most ELO in match 1 of the day (−81 ELO, win rate 47%). Things go best on Dust 2 (+36 ELO, win rate 64%). Match no. 2 of the day goes best: 69% win rate, −1 ELO. Improved over the last three months: Headshots +5 pp, ELO +247. Got weaker: ADR −5.5. Unchanged in recent months: K/R at 0.69, Rating at 1.02, Win rate at 56%. Last 30 days: 54 matches, win rate 57%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.