BIaflx

Russia
On FACEIT since 2024 269 matches tracked 117 matches in 30 days
Last updated:

How does BIaflx play?

Rating 1.04 K/R 0.75 ADR 83.6 from 269 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 269 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 21%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Average
Last one alive

1.7 clutch kills per match and so clearly above the average (1.6).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 51%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 15%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.7
Knife kills 3 in 269 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 35%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 63%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 33x 4K, 6 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

27% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 4.00.0 · Ø 4.0 right on the average
Enemies flashed per round 0.28−0.03 · Ø 0.31 better than 43%
Deaths per round 73%+2 pp · Ø 71% better than 21%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.04, ADR at 84.1, Win rate at 52%, ELO at 2,639
▼ Got worse
Headshots −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.76 (at the start 0.73). Just above the average (0.74).

Patterns

From the last 269 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −55 ELO
34 matches · 56% win rate
In match 4 of the day −55 ELO
32 matches · 38% win rate
Between 18:00 and 24:00 −140 ELO, win rate 41%
On Tuesdays −55 ELO, win rate 42%

BIaflx loses the most ELO on Ancient: −55 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Nuke
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.14 · Mirage

Maps in detail

from the last 269 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
52% better than 43%
0.75 better than 47%
83.8 better than 59%
1.04 better than 44%
50% of 453 duels better than 36%
25% of 59 situations better than 13%
Dust 267
48% better than 30%
0.76 better than 53%
83.7 better than 60%
1.04 better than 42%
52% of 314 duels right on the average
44% of 39 situations better than 66%
Ancient34
56% better than 57%
0.73 better than 38%
82.9 better than 54%
0.99 better than 29%
51% of 172 duels better than 43%
36% of 14 situations better than 44%
Anubis29
55% better than 53%
0.80 better than 73%
86.9 better than 75%
1.13 better than 74%
54% of 168 duels better than 59%
50% of 16 situations better than 77%
Nuke26
58% better than 55%
0.75 better than 40%
83.9 better than 56%
1.02 better than 31%
50% of 119 duels better than 33%
60% of 15 situations better than 92%
Inferno10
30% -
0.73 -
78.4 -
1.02-
46% of 46 duels -
33% of 3 situations -
Cache4
75% -
0.65 -
73.3 -
0.90-
48% of 25 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BIaflx plays

Across 269 matches BIaflx averages K/R 0.75, ADR 83.6 and a rating of 1.04. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 16.5 kills per match with 45% headshots. The strongest map is Nuke with a 58% win rate in 26 matches. In 112 of 269 matches the rating was 1.10 or higher (42%), in 93 it was below 0.90. In 225 matches with detailed stats: 33 4Ks and 6 aces. Best month by rating: September 2026 at 1.11. BIaflx loses the most ELO on Ancient (−55 ELO, win rate 56%). Things go best on Anubis (+30 ELO, win rate 55%). Match no. 1 of the day goes best: 60% win rate, −40 ELO. Got weaker: Headshots −13 pp. Unchanged in recent months: K/R at 0.76, Rating at 1.04, ADR at 84.1, Win rate at 52%, ELO at 2,639. Last 30 days: 117 matches, win rate 55%, net ELO +76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.