BIN3K

Poland
82 matches tracked 20 matches in 30 days
Last updated:

How does BIN3K play?

Rating 1.03 K/R 0.75 ADR 76.3 from 82 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 82 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerEntryClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (79 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 93%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 10%
AWP share of kills 40%+29 pp · Ø 11% better than 99%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 2.2
Knife kills 1 in 82 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (3.9%).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 43%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 92%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 13x 4K, 0 aces in 79 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.1 utility damage per round and so well below the average (4.2).

Utility hit rate 26%−10 pp · Ø 36% better than 5%
Utility damage per round 1.1−3.1 · Ø 4.2 better than 1%
Enemies flashed per round 0.07−0.20 · Ø 0.27 better than 4%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
Whether BIN3K is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 82 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 82 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 +34 ELO, win rate 43%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 27 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.15 · Mirage

Maps in detail

from the last 82 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
50% right on the average
0.74 better than 58%
75.0 better than 26%
1.02 better than 55%
42% of 184 duels better than 11%
43% of 21 situations better than 64%
Ancient12
33% -
0.87 -
88.0 -
1.16-
51% of 70 duels -
33% of 12 situations -
Anubis10
40% -
0.70 -
70.3 -
0.97-
48% of 64 duels -
50% of 8 situations -
Nuke10
70% -
0.68 -
71.8 -
0.98-
36% of 45 duels -
71% of 7 situations -
Dust 27
57% -
0.70 -
74.2 -
0.98-
52% of 50 duels -
67% of 3 situations -
Inferno7
71% -
0.75 -
74.4 -
1.07-
56% of 45 duels -
60% of 5 situations -
Cache4
50% -
0.77 -
85.0 -
1.04-
62% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BIN3K plays

Across 82 matches BIN3K averages K/R 0.75, ADR 76.3 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 49%, better than 93% of level 8 players. Most room to improve: Utility damage per round at 1.1, better than only 1% of level 8 players. Averages 16.0 kills per match with 39% headshots. The strongest map is Nuke with a 70% win rate in 10 matches. In 37 of 82 matches the rating was 1.10 or higher (45%), in 29 it was below 0.90. In 79 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. Things go best on Mirage (+87 ELO, win rate 50%). Last 30 days: 20 matches, win rate 50%, net ELO +34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.