BIBOLJW

Poland
173 matches tracked
Last updated:

How does BIBOLJW play?

Rating 0.99 (from 152 matches) K/R 0.69 ADR 76.1 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 152 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 22% very weak below 0.75 24%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 65%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so right on the average (47%).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.99−0.04 · Ø 1.03 better than 53%
Pistol kills per match 2.4
Knife kills 1 in 173 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 29%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 24x 4K, 1 ace in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

0.02 enemies flashed per round and so well below the average (0.27).

Utility hit rate 40%+4 pp · Ø 36% better than 81%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 15%
Enemies flashed per round 0.02−0.25 · Ø 0.27 better than 1%
Deaths per round 70%−2 pp · Ø 72% better than 83%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.05, Headshots +2 pp
= Stayed the same
ADR at 76.6
▼ Got worse
Win rate −17 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.70 (at the start 0.65). Slightly below the average (0.74).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −13 ELO
37 matches · 38% win rate
On Mirage −11 ELO
43 matches · 47% win rate
Between 0:00 and 6:00 −7 ELO, win rate 42%

BIBOLJW loses the most ELO on Anubis: −13 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 31 · Anubis
  3. Highest rating in a match: 2.66 · Nuke

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
47% better than 39%
0.66 better than 21%
72.5 better than 16%
0.95 better than 33%
53% of 146 duels better than 66%
39% of 36 situations better than 53%
Anubis37
38% better than 13%
0.73 better than 60%
79.7 better than 57%
1.01 better than 60%
53% of 171 duels better than 65%
35% of 31 situations better than 45%
Ancient36
58% better than 77%
0.72 right on the average
80.2 better than 55%
1.04 better than 71%
58% of 117 duels better than 92%
52% of 27 situations better than 85%
Nuke20
60% better than 74%
0.73 better than 46%
76.8 better than 34%
1.07 better than 67%
56% of 62 duels better than 76%
23% of 13 situations better than 13%
Cache14
21% -
0.64 -
71.4 -
0.89-
58% of 45 duels -
40% of 10 situations -
Inferno14
50% -
0.65 -
69.9 -
0.89-
53% of 40 duels -
33% of 9 situations -
Dust 26
33% -
0.52 -
67.1 -
0.83-
47% of 19 duels -
100% of 1 situations -
Vertigo3
100% -
1.02 -
100.1 -
1.52-
88% of 8 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BIBOLJW plays

Across 173 matches BIBOLJW averages K/R 0.69 and ADR 76.1; the rating across the 152 rated matches is 0.99. Biggest strength: Opening duels won at 55%, better than 88% of level 7 players. Most room to improve: Utility damage per round at 2.5, better than only 15% of level 7 players. Averages 15.3 kills per match with 47% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 53 of 152 matches the rating was 1.10 or higher (35%), in 71 it was below 0.90. In 152 matches with detailed stats: 24 4Ks and 1 ace. Best month by rating: August 2026 at 1.01. BIBOLJW loses the most ELO on Anubis (−13 ELO, win rate 38%). Things go best from match 5 of the day (+185 ELO, win rate 55%). From match no. 5 of the day on, things go best: 55% win rate, +185 ELO. Improved over the last three months: K/R +0.05, Headshots +2 pp. Got weaker: Win rate −17 pp. Unchanged in recent months: ADR at 76.6. Last 30 days: 9 matches, win rate 33%, net ELO −104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.