BEnjje

Poland
100 matches tracked
Last updated:

How does BEnjje play?

Rating 0.97 K/R 0.67 ADR 76.4 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 100 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 31% weak 0.75 to 0.89 10% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (2 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 5% no comparison
Opening duels won 67% no comparison

Clutch

Last one alive
Clutch 1v2 won 0% no comparison
Clutch kills per match 0.5 no comparison

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 0% no comparison
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 2.5
Knife kills 1 in 100 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.4).

2K rounds 12.2% no comparison
3K rounds 2.4% no comparison
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 0x 4K, 0 aces in 2 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 28% no comparison
Utility damage per round 5.4 no comparison
Enemies flashed per round 0.37 no comparison
Deaths per round 66%−5 pp · Ø 71% better than 90%

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −180 ELO
26 matches · 35% win rate
Between 0:00 and 6:00 +23 ELO, win rate 44%
On Wednesdays −142 ELO, win rate 41%

BEnjje loses the most ELO on Dust 2: −180 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Nuke
  2. Highest rating in a match: 1.76 · Mirage
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
52% better than 37%
0.71 better than 26%
79.9 better than 38%
1.02 better than 34%
55% of 102 duels better than 64%
46% of 28 situations better than 72%
Dust 226
35% better than 3%
0.69 better than 19%
77.8 better than 27%
0.98 better than 20%
46% of 57 duels better than 17%
35% of 17 situations better than 38%
Ancient16
50% better than 31%
0.68 better than 14%
76.9 better than 22%
0.96 better than 17%
62% of 42 duels better than 93%
29% of 7 situations better than 25%
Nuke12
67% -
0.61 -
69.6 -
0.91-
60% of 101 duels -
63% of 81 situations -
Inferno5
80% -
0.58 -
68.3 -
0.93-
53% of 53 duels -
58% of 45 situations -
Anubis4
25% -
0.56 -
74.5 -
0.82-
47% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BEnjje plays

Across 100 matches BEnjje averages K/R 0.67, ADR 76.4 and a rating of 0.97. Biggest strength: Deaths per round at just 66% (lower is better), better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rating at 0.97, better than only 13% of level 10 · 3,000-3,499 ELO players. Averages 14.6 kills per match with 49% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 31 of 100 matches the rating was 1.10 or higher (31%), in 38 it was below 0.90. BEnjje loses the most ELO on Dust 2 (−180 ELO, win rate 35%). Things go best on Mirage (+46 ELO, win rate 52%). From match no. 5 of the day on, things go best: 57% win rate, −125 ELO. Last 30 days: 2 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.