BESTBABYGOAT

Russia
On FACEIT since 2026 202 matches tracked 45 matches in 30 days
ELO ▲ 309
2,428
30-day peak: 2,428
Rank EU
#67,090
Russia #19,088 in Russia
Last updated:

How does BESTBABYGOAT play?

Rating 1.15 (from 182 matches) K/R 0.82 ADR 84.5 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 182 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 21% good 1.10 to 1.29 26% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherAWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (142 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Strength
Last one alive

3.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 3.3+1.6 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 48%−2 pp · Ø 50% better than 37%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 1.21+0.18 · Ø 1.03 better than 91%
Pistol kills per match 2.9
Zeus kills1 in 202 matches
Knife kills 3 in 202 matches

Impact

Average
Damage and big rounds

3.3 MVPs per match and so well above the average (2.3).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 29%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 3.3+1.0 · Ø 2.3 better than 99%
4Ks and aces 32x 4K, 2 aces in 142 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 29%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +336
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.12, ADR −9.7, Headshots −5 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.96. Last 3 months: 0.78 (at the start 0.90). Slightly above the average (0.74).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −55 ELO
34 matches · 47% win rate
On Ancient −51 ELO
35 matches · 43% win rate
On Fridays +23 ELO, win rate 43%

BESTBABYGOAT loses the most ELO on Anubis: −55 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Ancient
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
52% right on the average
0.85 better than 89%
90.2 better than 87%
1.19 better than 88%
61% of 204 duels better than 91%
36% of 28 situations better than 48%
Mirage41
54% better than 60%
0.85 better than 89%
85.6 better than 70%
1.21 better than 92%
59% of 162 duels better than 87%
18% of 34 situations better than 7%
Ancient35
43% better than 21%
0.86 better than 92%
88.4 better than 81%
1.18 better than 89%
55% of 110 duels better than 70%
42% of 26 situations better than 61%
Anubis34
47% better than 33%
0.83 better than 86%
80.9 better than 48%
1.16 better than 86%
53% of 146 duels better than 56%
29% of 21 situations better than 29%
Nuke15
60% better than 66%
0.73 better than 36%
77.9 better than 29%
0.83-
43% of 58 duels better than 9%
30% of 23 situations better than 22%
Aim_rats8
75% -
0.62 -
67.5 -
1.03-
63% of 149 duels -
63% of 149 situations -
Inferno7
71% -
0.80 -
80.1 -
1.21-
58% of 73 duels -
54% of 61 situations -
Overpass5
60% -
0.92 -
88.1 -
1.15-
-
100% of 1 situations -
Cache4
50% -
0.81 -
90.9 -
1.06-
67% of 24 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BESTBABYGOAT plays

Across 202 matches BESTBABYGOAT averages K/R 0.82 and ADR 84.5; the rating across the 182 rated matches is 1.15. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 48% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 97 of 182 matches the rating was 1.10 or higher (53%), in 42 it was below 0.90. In 142 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: July 2026 at 1.24. BESTBABYGOAT loses the most ELO on Anubis (−55 ELO, win rate 47%). Things go best on Dust 2 (+113 ELO, win rate 52%). Match no. 1 of the day goes best: 58% win rate, +60 ELO. Improved over the last three months: ELO +336. Got weaker: K/R −0.12, Rating −0.12, ADR −9.7, Headshots −5 pp, Win rate −4 pp. Last 30 days: 45 matches, win rate 58%, net ELO +83.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.