BERKKKKKKKK

Turkey
47 matches tracked 27 matches in 30 days
Last updated:

How does BERKKKKKKKK play?

Rating 1.20 K/R 0.84 ADR 94.4 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 47 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 32% good 1.10 to 1.29 26% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average.
Multi-killsClutcherEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 58%+7 pp · Ø 51% better than 96%

Clutch

Average
Last one alive

40% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 45%
Clutch 1v2 won 40%+19 pp · Ø 21% better than 99%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Strength
Where do the kills come from?

1.24 K/D and so well above the average (1.02).

Headshot rate 54%+6 pp · Ø 48% better than 85%
AWP share of kills 3%−7 pp · Ø 10% better than 20%
K/D 1.24+0.22 · Ø 1.02 better than 97%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.3).

2K rounds 15.3%+2.1 pp · Ø 13.2% better than 92%
3K rounds 5.7%+1.7 pp · Ø 4.0% better than 97%
MVPs per match 3.1+0.8 · Ø 2.3 better than 99%
4Ks and aces 7x 4K, 2 aces in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 76%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 36%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Patterns

Soon this shows where BERKKKKKKKK loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 11 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.12 · Dust 2

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 211
64% -
0.90 -
97.6 -
1.27-
68% of 56 duels -
33% of 3 situations -
Mirage10
60% -
0.82 -
92.2 -
1.15-
58% of 62 duels -
57% of 7 situations -
Inferno9
56% -
0.79 -
89.9 -
1.17-
49% of 45 duels -
40% of 10 situations -
Ancient5
80% -
0.88 -
94.6 -
1.30-
60% of 15 duels -
33% of 6 situations -
Anubis5
60% -
0.82 -
89.4 -
1.20-
61% of 33 duels -
33% of 3 situations -
Overpass3
33% -
0.75 -
94.5 -
1.04-
64% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BERKKKKKKKK plays

Across 47 matches BERKKKKKKKK averages K/R 0.84, ADR 94.4 and a rating of 1.20. Biggest strength: Damage per round (ADR) at 94.4, better than 98% of level 8 players. Averages 18.5 kills per match with 54% headshots. The strongest map is Dust 2 with a 64% win rate in 11 matches. In 30 of 47 matches the rating was 1.10 or higher (64%), in 8 it was below 0.90. In 27 matches with detailed stats: 7 4Ks and 2 aces. Last 30 days: 27 matches, win rate 56%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.