BENjee

Hungary
On FACEIT since 2016 291 matches tracked 83 matches in 30 days
ELO ▲ 290
3,119
30-day peak: 3,119
Rank EU ▲ 3,596 places
#5,558
Hungary #33 in Hungary
30 days · prev. #9,154 · best #5,558
Last updated:

How does BENjee play?

Rating 0.99 (from 289 matches) K/R 0.68 ADR 74.7 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 289 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 24%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 54%+2 pp · Ø 52% better than 61%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so slightly below the average (1.07).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 13%+1 pp · Ø 12% better than 66%
K/D 1.02−0.05 · Ø 1.07 better than 28%
Pistol kills per match 3.0
Knife kills 6 in 291 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so well below the average (4.2%).

2K rounds 12.0%−1.6 pp · Ø 13.6% better than 10%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 9%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 29x 4K, 2 aces in 225 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (3.8).

Utility hit rate 41%+7 pp · Ø 34% better than 92%
Utility damage per round 6.4+2.6 · Ø 3.8 better than 95%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 67%−3 pp · Ø 70% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.06, Win rate +4 pp, ELO +526
= Stayed the same
K/R at 0.68, ADR at 75.1, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.68 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −113 ELO
51 matches · 43% win rate
On Dust 2 −102 ELO
55 matches · 45% win rate
On Thursdays +31 ELO, win rate 45%

BENjee loses the most ELO from match 5 of the day: −113 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Cache
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.46 · Mirage

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage123
57% better than 60%
0.71 better than 26%
76.0 better than 19%
1.02 better than 33%
55% of 483 duels better than 64%
47% of 94 situations better than 75%
Dust 255
45% better than 17%
0.67 better than 13%
76.9 better than 23%
0.99 better than 22%
50% of 173 duels better than 35%
37% of 35 situations better than 43%
Inferno31
55% better than 28%
0.64 better than 3%
71.2 better than 4%
0.95 better than 8%
60% of 126 duels better than 68%
45% of 22 situations better than 63%
Cache24
46% better than 12%
0.65 better than 3%
71.3 better than 2%
0.98 better than 9%
57% of 72 duels better than 60%
24% of 17 situations better than 14%
Ancient21
48% better than 26%
0.66 better than 9%
74.6 better than 13%
0.97 better than 20%
47% of 79 duels better than 19%
41% of 17 situations better than 57%
Anubis21
48% better than 27%
0.63 better than 5%
67.5 better than 2%
0.89 better than 5%
41% of 54 duels better than 4%
50% of 8 situations better than 77%
Nuke15
67% better than 76%
0.79 better than 61%
81.7 better than 46%
1.15 better than 72%
53% of 57 duels right on the average
35% of 17 situations better than 40%

Compared with players on the same level who have at least 15 matches on the map.

How BENjee plays

Across 291 matches BENjee averages K/R 0.68 and ADR 74.7; the rating across the 289 rated matches is 0.99. Biggest strength: Utility damage per round at 6.4, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 14.9 kills per match with 51% headshots. The strongest map is Nuke with a 67% win rate in 15 matches. In 102 of 289 matches the rating was 1.10 or higher (35%), in 110 it was below 0.90. In 225 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: June 2026 at 1.07. BENjee loses the most ELO from match 5 of the day (−113 ELO, win rate 43%). Things go best in match 1 of the day (+199 ELO, win rate 58%). Match no. 2 of the day goes best: 62% win rate, +11 ELO. Improved over the last three months: Rating +0.06, Win rate +4 pp, ELO +526. Unchanged in recent months: K/R at 0.68, ADR at 75.1, Headshots at 51%. Last 30 days: 83 matches, win rate 58%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.