BEKK

Turkey
On FACEIT since 2018 203 matches tracked 32 matches in 30 days
Last updated:

How does BEKK play?

Rating 0.99 (from 202 matches) K/R 0.70 ADR 80.0 from 203 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 202 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 36%
AWP share of kills 5%−7 pp · Ø 12% better than 31%
K/D 1.02−0.01 · Ø 1.03 better than 42%
Pistol kills per match 3.3
Knife kills 5 in 203 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 13.2%−0.2 pp · Ø 13.4% better than 40%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 6%
MVPs per match 2.1−0.3 · Ø 2.4 better than 24%
4Ks and aces 15x 4K, 2 aces in 134 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.49 enemies flashed per round and so well above the average (0.30).

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 55%
Enemies flashed per round 0.49+0.19 · Ø 0.30 better than 89%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Win rate +4 pp, ELO +426
= Stayed the same
Rating at 0.98, Headshots at 48%
▼ Got worse
K/R −0.05, ADR −7.9

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 203 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −106 ELO
42 matches · 45% win rate
In match 2 of the day −86 ELO
30 matches · 27% win rate
On Fridays −108 ELO, win rate 32%

BEKK loses the most ELO on Ancient: −106 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Nuke
  2. Highest rating in a match: 2.32 · Mirage
  3. Most kills in a match: 44 · Cache

Maps in detail

from the last 203 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage66
48% better than 35%
0.72 better than 39%
80.3 better than 47%
1.00 better than 38%
51% of 293 duels right on the average
45% of 44 situations better than 70%
Dust 257
54% better than 57%
0.68 better than 20%
79.9 better than 43%
0.98 better than 29%
52% of 245 duels right on the average
35% of 31 situations better than 42%
Ancient42
45% better than 25%
0.72 better than 36%
79.7 better than 38%
1.02 better than 45%
54% of 148 duels better than 65%
48% of 31 situations better than 72%
Inferno17
35% better than 6%
0.72 better than 38%
83.4 better than 58%
0.99 better than 30%
67% of 79 duels better than 96%
20% of 10 situations better than 13%
Anubis8
50% -
0.70 -
73.0 -
0.99-
39% of 31 duels -
57% of 7 situations -
Cache7
43% -
0.72 -
86.1 -
1.01-
60% of 35 duels -
60% of 5 situations -
Nuke5
20% -
0.63 -
73.6 -
0.93-
44% of 16 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BEKK plays

Across 203 matches BEKK averages K/R 0.70 and ADR 80.0; the rating across the 202 rated matches is 0.99. Biggest strength: Utility hit rate at 39%, better than 79% of level 10 · all ELO ranges players. Most room to improve: 3K rounds at 2.9%, better than only 6% of level 10 · all ELO ranges players. Averages 15.4 kills per match with 48% headshots. The strongest map is Dust 2 with a 54% win rate in 57 matches. In 70 of 202 matches the rating was 1.10 or higher (35%), in 83 it was below 0.90. In 134 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: August 2026 at 1.08. BEKK loses the most ELO on Ancient (−106 ELO, win rate 45%). Things go best on Dust 2 (+10 ELO, win rate 54%). Match no. 4 of the day goes best: 65% win rate. Improved over the last three months: Win rate +4 pp, ELO +426. Got weaker: K/R −0.05, ADR −7.9. Unchanged in recent months: Rating at 0.98, Headshots at 48%. Last 30 days: 32 matches, win rate 31%, net ELO −76.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.