BEK4-

Russia
On FACEIT since 2024 143 matches tracked 49 matches in 30 days
Last updated:

How does BEK4- play?

Rating 1.18 (from 142 matches) K/R 0.84 ADR 88.4 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 142 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 28% good 1.10 to 1.29 23% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average. More damage per round than the level 9 average.
Multi-killsHeadshotsDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 61%+11 pp · Ø 50% better than 99%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Strength
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 98%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 1.21+0.21 · Ø 1.00 better than 96%
Pistol kills per match 3.4
Knife kills 1 in 143 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.2).

2K rounds 16.0%+2.8 pp · Ø 13.2% better than 97%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 91%
MVPs per match 2.9+0.7 · Ø 2.2 better than 97%
4Ks and aces 28x 4K, 7 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.5−0.8 · Ø 4.3 better than 33%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.06, ADR +5.2, Win rate +5 pp
= Stayed the same
K/R at 0.85, ELO at 1,929
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: August 2026 with 0.89. Last 3 months: 0.85 (at the start 0.82). Well above the average (0.73).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −72 ELO
20 matches · 30% win rate
On Mirage −29 ELO
29 matches · 41% win rate
On Anubis −25 ELO
32 matches · 53% win rate

BEK4- loses the most ELO on Dust 2: −72 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.12 · Dust 2
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient36
53% better than 56%
0.81 better than 85%
86.4 better than 80%
1.16 better than 91%
58% of 162 duels better than 85%
30% of 37 situations better than 29%
Anubis32
53% right on the average
0.80 better than 79%
83.2 better than 64%
1.14 better than 83%
57% of 128 duels better than 80%
45% of 20 situations better than 73%
Mirage29
41% better than 19%
0.88 better than 96%
93.4 better than 96%
1.24 better than 96%
61% of 132 duels better than 94%
35% of 23 situations better than 42%
Inferno23
61% better than 78%
0.87 better than 94%
89.8 better than 89%
1.23 better than 92%
64% of 75 duels better than 94%
28% of 18 situations better than 25%
Dust 220
30% better than 3%
0.86 better than 94%
89.8 better than 90%
1.15 better than 87%
56% of 73 duels better than 80%
32% of 25 situations better than 35%

Compared with players on the same level who have at least 15 matches on the map.

How BEK4- plays

Across 143 matches BEK4- averages K/R 0.84 and ADR 88.4; the rating across the 142 rated matches is 1.18. Biggest strength: Opening duels won at 61%, better than 99% of level 9 players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 9 players. Averages 18.8 kills per match with 62% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 82 of 142 matches the rating was 1.10 or higher (58%), in 32 it was below 0.90. In 102 matches with detailed stats: 28 4Ks and 7 aces. Best month by rating: September 2026 at 1.24. BEK4- loses the most ELO on Dust 2 (−72 ELO, win rate 30%). Things go best on Ancient (+66 ELO, win rate 53%). Improved over the last three months: Rating +0.06, ADR +5.2, Win rate +5 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.85, ELO at 1,929. Last 30 days: 49 matches, win rate 59%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.