BEARCAT

Finland
On FACEIT since 2025 231 matches tracked 29 matches in 30 days
ELO ▼ 66
2,095
30-day peak: 2,161
Rank EU
#184,056
Finland #4,696 in Finland
Last updated:

How does BEARCAT play?

Rating 0.91 K/R 0.64 ADR 75.2 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 231 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 20% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 44%−7 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.4
Knife kills 4 in 231 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 5%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 15%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 19x 4K, 2 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 7.0+2.8 · Ø 4.2 better than 96%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 58%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether BEARCAT is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 231 matches, all from the last 3 months.

Kills per round (K/R)

0.62
AugSepOct

Best month: August 2026 with 0.65.

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −113 ELO
30 matches · 40% win rate
On Dust 2 −30 ELO
39 matches · 46% win rate
On Wednesdays −31 ELO, win rate 41%

BEARCAT loses the most ELO in match 4 of the day: −113 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Highest rating in a match: 1.75 · Cache
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
57% better than 72%
0.65 better than 12%
75.7 better than 25%
0.93 better than 19%
44% of 258 duels better than 14%
56% of 48 situations better than 92%
Dust 239
46% better than 30%
0.66 better than 15%
75.6 better than 23%
0.93 better than 17%
53% of 162 duels better than 60%
46% of 24 situations better than 74%
Anubis33
67% better than 90%
0.63 better than 8%
74.1 better than 17%
0.95 better than 23%
39% of 141 duels better than 4%
33% of 18 situations better than 38%
Ancient31
48% better than 37%
0.64 better than 9%
77.2 better than 28%
0.88 better than 10%
45% of 150 duels better than 17%
60% of 10 situations better than 93%
Cache24
38% -
0.65 -
76.7 -
0.90-
47% of 99 duels -
26% of 19 situations -
Inferno23
52% better than 41%
0.61 better than 4%
73.1 better than 10%
0.86 better than 4%
40% of 126 duels better than 2%
43% of 7 situations better than 59%
Nuke12
42% -
0.66 -
72.7 -
0.89-
40% of 52 duels -
27% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BEARCAT plays

Across 231 matches BEARCAT averages K/R 0.64, ADR 75.2 and a rating of 0.91. Biggest strength: Utility damage per round at 7.0, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 44%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 46% headshots. The strongest map is Anubis with a 67% win rate in 33 matches. In 66 of 231 matches the rating was 1.10 or higher (29%), in 117 it was below 0.90. In 231 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: August 2026 at 0.92. BEARCAT loses the most ELO in match 4 of the day (−113 ELO, win rate 40%). Things go best on Mirage (+83 ELO, win rate 57%). Match no. 3 of the day goes best: 59% win rate, +18 ELO. Last 30 days: 29 matches, win rate 48%, net ELO +57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.