BAXXABUT_KZ

Kazakhstan
On FACEIT since 2021 196 matches tracked 67 matches in 30 days
ELO ▲ 195
2,905
30-day peak: 2,935
Rank EU
#11,897
Kazakhstan #392 in Kazakhstan
Last updated:

How does BAXXABUT_KZ play?

Rating 1.10 K/R 0.75 ADR 79.9 from 196 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 196 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
Headshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (105 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 51%−1 pp · Ø 52% better than 39%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 38%−3 pp · Ø 41% better than 45%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 88%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.16+0.11 · Ø 1.05 better than 78%
Pistol kills per match 3.1
Knife kills 10 in 196 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 40%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 47%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 25x 4K, 1 ace in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 2.7−1.3 · Ø 4.0 better than 14%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 40%
Deaths per round 65%−6 pp · Ø 71% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, Rating at 1.09, ADR at 78.8
▼ Got worse
Headshots −4 pp, Win rate −5 pp, ELO −70

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.75 (at the start 0.76). Right on the average (0.75).

Patterns

From the last 196 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −62 ELO
38 matches · 55% win rate
From match 5 of the day −46 ELO
71 matches · 48% win rate
Between 12:00 and 18:00 −55 ELO, win rate 49%
On Tuesdays −116 ELO, win rate 38%

BAXXABUT_KZ loses the most ELO on Mirage: −62 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.35 · Ancient
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 45 · Mirage

Maps in detail

from the last 196 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
50% better than 36%
0.80 better than 72%
84.2 better than 63%
1.17 better than 81%
56% of 206 duels better than 71%
42% of 53 situations better than 59%
Ancient41
56% better than 57%
0.80 better than 71%
84.8 better than 63%
1.14 better than 77%
55% of 120 duels better than 67%
39% of 36 situations better than 52%
Anubis38
61% better than 74%
0.72 better than 33%
77.2 better than 25%
1.09 better than 61%
57% of 147 duels better than 74%
36% of 22 situations better than 43%
Mirage38
55% better than 57%
0.72 better than 33%
75.4 better than 19%
1.04 better than 45%
49% of 165 duels better than 31%
41% of 22 situations better than 58%
Nuke18
72% better than 91%
0.69 better than 17%
77.3 better than 25%
1.06 better than 43%
50% of 76 duels better than 33%
30% of 10 situations better than 28%
Cache5
40% -
0.72 -
74.9 -
1.06-
35% of 17 duels -
50% of 2 situations -
Inferno4
25% -
0.57 -
58.8 -
0.84-
38% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BAXXABUT_KZ plays

Across 196 matches BAXXABUT_KZ averages K/R 0.75, ADR 79.9 and a rating of 1.10. Biggest strength: Deaths per round at just 65% (lower is better), better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 16.3 kills per match with 59% headshots. The strongest map is Nuke with a 72% win rate in 18 matches. In 94 of 196 matches the rating was 1.10 or higher (48%), in 65 it was below 0.90. In 105 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: June 2026 at 1.24. BAXXABUT_KZ loses the most ELO on Mirage (−62 ELO, win rate 55%). Things go best on Anubis (+129 ELO, win rate 61%). Match no. 2 of the day goes best: 73% win rate, +49 ELO. Got weaker: Headshots −4 pp, Win rate −5 pp, ELO −70. Unchanged in recent months: K/R at 0.75, Rating at 1.09, ADR at 78.8. Last 30 days: 67 matches, win rate 57%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.