BASA999

Georgia
184 matches tracked 22 matches in 30 days
Last updated:

How does BASA999 play?

Rating 1.00 (from 150 matches) K/R 0.76 ADR 87.4 from 184 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 150 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average. More damage per round than the level 6 average. Higher headshot rate than the level 6 average.
EntryDamageHeadshots
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 47%−3 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 48%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 70%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 10%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (45%).

Headshot rate 51%+6 pp · Ø 45% better than 81%
AWP share of kills 11%+1 pp · Ø 10% better than 59%
K/D 0.94−0.06 · Ø 1.00 better than 39%
Pistol kills per match 2.7
Knife kills 13 in 184 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (3.9%).

2K rounds 13.6%+0.6 pp · Ø 13.0% better than 70%
3K rounds 4.8%+0.9 pp · Ø 3.9% better than 90%
MVPs per match 2.5+0.3 · Ø 2.2 better than 87%
4Ks and aces 22x 4K, 3 aces in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−5 pp · Ø 35% better than 20%
Utility damage per round 3.6−0.5 · Ø 4.1 better than 42%
Enemies flashed per round 0.18−0.08 · Ø 0.26 better than 32%
Deaths per round 81%+9 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Headshots +2 pp, Win rate +4 pp
= Stayed the same
ADR at 86.6
▼ Got worse
K/R −0.04, Rating −0.09

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: October 2026 with 0.95. Last 3 months: 0.75 (at the start 0.79). Slightly above the average (0.72).

Patterns

From the last 184 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −29 ELO
31 matches · 32% win rate
From match 5 of the day +65 ELO
51 matches · 33% win rate
Between 6:00 and 12:00 +6 ELO, win rate 33%
On Sundays −52 ELO, win rate 19%

BASA999 loses the most ELO on Anubis: −29 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 61 · Mirage

Maps in detail

from the last 184 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
48% better than 45%
0.80 better than 88%
90.1 better than 94%
1.04 better than 70%
46% of 322 duels better than 30%
43% of 21 situations better than 67%
Dust 240
38% better than 14%
0.71 right on the average
83.6 better than 78%
0.93 better than 29%
50% of 206 duels right on the average
0% of 5 situations better than 1%
Ancient34
50% right on the average
0.77 better than 80%
88.8 better than 93%
1.02 better than 65%
52% of 246 duels better than 66%
27% of 15 situations better than 23%
Anubis31
32% better than 6%
0.80 better than 88%
90.3 better than 96%
1.04 better than 67%
49% of 215 duels better than 46%
55% of 11 situations better than 85%
Cache10
30% -
0.65 -
79.6 -
0.81-
36% of 69 duels -
67% of 3 situations -
Inferno5
60% -
0.68 -
78.7 -
0.92-
46% of 39 duels -
100% of 1 situations -
Nuke5
60% -
0.70 -
78.0 -
0.94-
40% of 40 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BASA999 plays

Across 184 matches BASA999 averages K/R 0.76 and ADR 87.4; the rating across the 150 rated matches is 1.00. Biggest strength: Rounds with first kill at 16%, better than 98% of level 6 players. Most room to improve: Deaths per round at 81%, better than only 1% of level 6 players. Averages 16.9 kills per match with 51% headshots. The strongest map is Ancient with a 50% win rate in 34 matches. In 53 of 150 matches the rating was 1.10 or higher (35%), in 64 it was below 0.90. In 123 matches with detailed stats: 22 4Ks and 3 aces. Best month by rating: October 2026 at 1.22. BASA999 loses the most ELO on Anubis (−29 ELO, win rate 32%). Things go best on Dust 2 (+103 ELO, win rate 38%). Match no. 3 of the day goes best: 52% win rate, −24 ELO. Improved over the last three months: Headshots +2 pp, Win rate +4 pp. Got weaker: K/R −0.04, Rating −0.09. Unchanged in recent months: ADR at 86.6. Last 30 days: 22 matches, win rate 45%, net ELO −51.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.