BANYE

DO
69 matches tracked
Last updated:

How does BANYE play?

Rating 0.91 K/R 0.64 ADR 70.3 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11% on level 8
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 69 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 36%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (53 matches).

Compared with 1,472 players on level 8, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

BANYE gets the first kill in 7 of 100 rounds. 3 percentage points below the level 8 average (10%).

Rounds with first kill 7%−3 pp better than 9%
Opening duels won 49%−1 pp better than 38%

Clutch

Average
Last one alive

BANYE wins 23 of 100 1v2s. 3 percentage points above the level 8 average (20%).

Clutch 1v1 won 39%+1 pp better than 55%
Clutch 1v2 won 23%+3 pp better than 64%
Clutch kills per match 1.7+0.1 better than 59%

Weapons and aim

Average
Where do the kills come from?

0.92 kills per death. 0.08 below the level 8 average (1.00).

Headshot rate 44%−3 pp better than 31%
AWP share of kills 6%−4 pp better than 36%
K/D 0.92−0.08 better than 17%
Pistol kills per match 2.5

Impact

Weakness
Damage and big rounds

Averages 1.7 round MVPs per match. 0.5 below the level 8 average (2.2).

2K rounds 11.9%−1.2 pp better than 18%
3K rounds 2.7%−1.2 pp better than 7%
MVPs per match 1.7−0.5 better than 4%
4Ks and aces 4x 4K, 1 ace in 53 matches

Utility and deaths

Average
Nades, flashes and deaths

BANYE dies in 70 of 100 rounds. 2 percentage points below the level 8 average (72%). Lower is better.

Utility hit rate 32%−3 pp better than 30%
Utility damage per round 4.0−0.3 better than 47%
Enemies flashed per round 0.20−0.08 better than 29%
Deaths per round 70%−2 pp better than 78%

Progress

One value per month, dashed line is the level 8 average
Whether BANYE is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 58 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.66
JulAugSepOct

Best month: September 2026 with 0.66.

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +111 ELO
24 matches · 42% win rate

BANYE loses the most ELO in match 1 of the day: +111 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.62 · Nuke
  2. Longest win streak: 8 wins in a row · Ancient
  3. Most kills in a match: 31 · Nuke

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
48% better than 42%
0.60 better than 3%
68.2 better than 5%
0.87 better than 8%
44% of 71 duels better than 16%
40% of 15 situations better than 59%
Ancient15
53% better than 55%
0.67 better than 21%
72.0 better than 10%
0.92 better than 20%
44% of 52 duels better than 16%
30% of 10 situations better than 29%
Cache14
64% -
0.66 -
74.2 -
0.96-
52% of 46 duels -
43% of 7 situations -
Inferno7
43% -
0.63 -
64.5 -
0.90-
48% of 23 duels -
25% of 4 situations -
Dust 24
25% -
0.62 -
70.8 -
0.82-
32% of 19 duels -
0% of 1 situations -
Nuke4
75% -
0.69 -
73.0 -
1.02-
67% of 12 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BANYE plays

Across 69 matches BANYE averages K/R 0.64, ADR 70.3 and a rating of 0.91. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Damage per round (ADR) at 70.3, better than only 4% of level 8 players. Averages 14.2 kills per match with 44% headshots. The strongest map is Cache with a 64% win rate in 14 matches. In 20 of 69 matches the rating was 1.10 or higher (29%), in 35 it was below 0.90. In 53 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: September 2026 at 0.96. BANYE loses the most ELO in match 1 of the day (+111 ELO, win rate 42%). Things go best on Mirage (+48 ELO, win rate 48%). Last 30 days: 3 matches, win rate 100%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.