BANANAJOE1g

Hungary
On FACEIT since 2017 135 matches tracked 54 matches in 30 days
ELO ▲ 212
2,057
30-day peak: 2,196
Rank EU
#206,381
Hungary #1,022 in Hungary
Last updated:

How does BANANAJOE1g play?

Rating 1.03 K/R 0.73 ADR 78.2 from 135 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 135 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 29% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,880 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Strength
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 90%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.03+0.01 · Ø 1.02 better than 51%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 19x 4K, 4 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 70%−2 pp · Ø 72% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether BANANAJOE1g is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 135 matches, all from the last 3 months.

Kills per round (K/R)

0.70
AugSepOct

Best month: August 2026 with 0.80.

Patterns

From the last 135 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −3 ELO
41 matches · 46% win rate
From match 5 of the day ±0 ELO
26 matches · 38% win rate

BANANAJOE1g loses the most ELO on Mirage: −3 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.50 · Inferno
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 135 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
46% better than 30%
0.75 better than 55%
82.0 better than 58%
1.05 better than 58%
48% of 180 duels better than 33%
52% of 44 situations better than 86%
Ancient33
52% better than 47%
0.70 better than 29%
73.4 better than 15%
1.01 better than 42%
54% of 119 duels better than 66%
23% of 22 situations better than 16%
Inferno24
38% better than 10%
0.68 better than 22%
73.2 better than 13%
0.98 better than 26%
52% of 96 duels right on the average
64% of 14 situations better than 93%
Dust 214
50% -
0.80 -
84.7 -
1.13-
67% of 60 duels -
67% of 9 situations -
Anubis7
57% -
0.71 -
79.7 -
1.01-
63% of 35 duels -
67% of 6 situations -
Nuke7
43% -
0.67 -
71.9 -
0.90-
69% of 26 duels -
25% of 4 situations -
Vertigo6
67% -
0.83 -
86.5 -
1.23-
72% of 18 duels -
0% of 1 situations -
Cache3
33% -
0.76 -
84.5 -
0.99-
50% of 4 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BANANAJOE1g plays

Across 135 matches BANANAJOE1g averages K/R 0.73, ADR 78.2 and a rating of 1.03. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 59% headshots. The strongest map is Ancient with a 52% win rate in 33 matches. In 50 of 135 matches the rating was 1.10 or higher (37%), in 46 it was below 0.90. In 135 matches with detailed stats: 19 4Ks and 4 aces. Best month by rating: August 2026 at 1.18. BANANAJOE1g loses the most ELO on Mirage (−3 ELO, win rate 46%). Things go best on Ancient (+51 ELO, win rate 52%). Match no. 3 of the day goes best: 54% win rate, −15 ELO. Last 30 days: 54 matches, win rate 46%, net ELO +32.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.