BAKS123

Ukraine
106 matches tracked 23 matches in 30 days
Last updated:

How does BAKS123 play?

Rating 0.90 (from 86 matches) K/R 0.66 ADR 75.5 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 86 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 12% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 34%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 38%
Opening duels won 47%−3 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 49%+10 pp · Ø 39% better than 95%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 70%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (45%).

Headshot rate 51%+6 pp · Ø 45% better than 81%
AWP share of kills 5%−5 pp · Ø 10% better than 30%
K/D 0.91−0.09 · Ø 1.00 better than 24%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.2).

2K rounds 13.4%+0.4 pp · Ø 13.0% better than 65%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 23%
MVPs per match 1.8−0.4 · Ø 2.2 better than 12%
4Ks and aces 8x 4K, 0 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.26).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.8+0.7 · Ø 4.1 better than 70%
Enemies flashed per round 0.45+0.19 · Ø 0.26 better than 90%
Deaths per round 73%+1 pp · Ø 72% better than 52%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Rating +0.14, Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −7.6, Win rate −5 pp, ELO −135

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.73. Last 3 months: 0.65 (at the start 0.71). Clearly below the average (0.72).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −45 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Cache
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 34 · Nuke

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
46% better than 36%
0.63 better than 13%
72.8 better than 20%
0.87 better than 13%
48% of 89 duels better than 42%
42% of 12 situations better than 65%
Dust 224
54% better than 67%
0.67 better than 27%
75.8 better than 33%
0.90 better than 19%
44% of 84 duels better than 20%
57% of 14 situations better than 91%
Ancient18
22% better than 1%
0.71 better than 46%
80.5 better than 61%
0.94-
42% of 71 duels better than 13%
42% of 12 situations better than 64%
Anubis16
38% better than 14%
0.64 better than 16%
73.5 better than 22%
0.92 better than 28%
40% of 52 duels better than 8%
64% of 11 situations better than 95%
Inferno8
75% -
0.60 -
75.6 -
0.80-
54% of 35 duels -
0% of 4 situations -
Cache7
29% -
0.70 -
71.2 -
1.05-
43% of 14 duels -
25% of 4 situations -
Nuke7
86% -
0.69 -
79.5 -
0.90-
43% of 14 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BAKS123 plays

Across 106 matches BAKS123 averages K/R 0.66 and ADR 75.5; the rating across the 86 rated matches is 0.90. Biggest strength: Clutch 1v1 won at 49%, better than 95% of level 6 players. Most room to improve: Rating at 0.90, better than only 16% of level 6 players. Averages 14.3 kills per match with 51% headshots. The strongest map is Dust 2 with a 54% win rate in 24 matches. In 20 of 86 matches the rating was 1.10 or higher (23%), in 46 it was below 0.90. In 65 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 1.01. Things go best in match 2 of the day (+101 ELO, win rate 52%). Match no. 2 of the day goes best: 52% win rate, +101 ELO. Improved over the last three months: Rating +0.14, Headshots +4 pp. Got weaker: K/R −0.06, ADR −7.6, Win rate −5 pp, ELO −135. Last 30 days: 23 matches, win rate 39%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.