BAISHANIAN9

United Kingdom
On FACEIT since 2026 84 matches tracked 29 matches in 30 days
ELO
2,161
Peak across the last 84 matches: 2,161
Rank EU
#151,760
United Kingdom #2,785 in United Kingdom
Last updated:

How does BAISHANIAN9 play?

Rating 1.04 K/R 0.73 ADR 83.2 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 84 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 24% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 12%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 4%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 3.3
Knife kills 1 in 84 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 67%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 14x 4K, 3 aces in 84 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 83%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether BAISHANIAN9 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 84 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Best month: September 2026 with 0.79.

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Inferno
  2. Highest rating in a match: 2.21 · Ancient
  3. Most kills in a match: 39 · Inferno

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno22
73% better than 97%
0.73 right on the average
82.8 better than 61%
1.05 better than 57%
56% of 87 duels better than 73%
69% of 13 situations better than 97%
Ancient19
58% better than 68%
0.79 better than 71%
87.1 better than 77%
1.11 better than 75%
47% of 100 duels better than 27%
36% of 14 situations better than 45%
Dust 216
69% better than 95%
0.74 right on the average
86.9 better than 78%
1.08 better than 66%
61% of 54 duels better than 92%
36% of 11 situations better than 47%
Anubis12
42% -
0.72 -
81.7 -
1.04-
52% of 44 duels -
33% of 9 situations -
Mirage11
55% -
0.66 -
76.3 -
0.94-
51% of 55 duels -
50% of 2 situations -
Nuke4
25% -
0.67 -
78.9 -
0.91-
31% of 26 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BAISHANIAN9 plays

Across 84 matches BAISHANIAN9 averages K/R 0.73, ADR 83.2 and a rating of 1.04. Biggest strength: Utility damage per round at 6.1, better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 46% headshots. The strongest map is Inferno with a 73% win rate in 22 matches. In 37 of 84 matches the rating was 1.10 or higher (44%), in 25 it was below 0.90. In 84 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: October 2026 at 1.13. Things go best in match 2 of the day (+3 ELO, win rate 71%). Match no. 2 of the day goes best: 71% win rate, +3 ELO. Last 30 days: 29 matches, win rate 66%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.