BAHEK_TPAXEB

Saudi Arabia
On FACEIT since 2022 202 matches tracked 111 matches in 30 days
ELO ▲ 239
2,043
30-day peak: 2,076
Rank EU
#213,810
Saudi Arabia #360 in Saudi Arabia
Last updated:

How does BAHEK_TPAXEB play?

Rating 1.00 (from 152 matches) K/R 0.73 ADR 77.0 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 152 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 18% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 52%+1 pp · Ø 51% better than 59%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 11%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 27%+16 pp · Ø 11% better than 95%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 3.4
Knife kills 1 in 202 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.1%).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 54%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 29x 4K, 3 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.28).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.73, ADR at 77.5
▼ Got worse
Headshots −3 pp, Win rate −6 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −91 ELO
26 matches · 42% win rate
Between 12:00 and 18:00 −11 ELO, win rate 41%
On Sundays −45 ELO, win rate 40%

BAHEK_TPAXEB loses the most ELO on Inferno: −91 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Nuke
  2. Highest rating in a match: 1.88 · Anubis
  3. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis47
38% better than 11%
0.74 right on the average
76.4 better than 25%
1.04 better than 53%
55% of 156 duels better than 71%
35% of 23 situations better than 43%
Mirage39
44% better than 24%
0.72 better than 42%
77.5 better than 35%
0.94 better than 23%
52% of 161 duels better than 58%
35% of 17 situations better than 41%
Dust 235
63% better than 87%
0.71 better than 36%
76.6 better than 28%
0.97 better than 28%
55% of 126 duels better than 71%
36% of 14 situations better than 47%
Inferno26
42% better than 19%
0.68 better than 27%
73.5 better than 17%
0.91 better than 15%
47% of 74 duels better than 21%
50% of 8 situations better than 79%
Nuke25
32% better than 2%
0.76 right on the average
76.9 better than 22%
1.04 better than 43%
46% of 76 duels better than 19%
41% of 17 situations better than 53%
Ancient15
60% better than 77%
0.82 better than 82%
89.2 better than 84%
1.11-
59% of 61 duels better than 88%
33% of 9 situations better than 37%
Cache12
42% -
0.71 -
71.1 -
1.09-
47% of 38 duels -
33% of 6 situations -
Overpass3
67% -
0.78 -
79.7 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How BAHEK_TPAXEB plays

Across 202 matches BAHEK_TPAXEB averages K/R 0.73 and ADR 77.0; the rating across the 152 rated matches is 1.00. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 46% headshots. The strongest map is Dust 2 with a 63% win rate in 35 matches. In 51 of 152 matches the rating was 1.10 or higher (34%), in 55 it was below 0.90. In 152 matches with detailed stats: 29 4Ks and 3 aces. Best month by rating: September 2026 at 1.06. BAHEK_TPAXEB loses the most ELO on Inferno (−91 ELO, win rate 42%). Things go best on Dust 2 (+62 ELO, win rate 63%). Match no. 1 of the day goes best: 52% win rate, −2 ELO. Got weaker: Headshots −3 pp, Win rate −6 pp. Unchanged in recent months: K/R at 0.73, ADR at 77.5. Last 30 days: 111 matches, win rate 46%, net ELO +153.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.