BAE_

South Korea
141 matches tracked
Last updated:

How does BAE_ play?

Rating 0.88 K/R 0.65 ADR 71.7 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 8% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 35%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 48%−3 pp · Ø 51% better than 36%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 19%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 3%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Weakness
Where do the kills come from?

0.85 K/D and so clearly below the average (1.03).

Headshot rate 38%−9 pp · Ø 47% better than 11%
AWP share of kills 39%+28 pp · Ø 11% better than 99%
K/D 0.85−0.18 · Ø 1.03 better than 6%
Pistol kills per match 2.5
Knife kills 1 in 141 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.1%).

2K rounds 10.7%−2.7 pp · Ø 13.4% better than 5%
3K rounds 2.5%−1.6 pp · Ø 4.1% better than 5%
MVPs per match 1.8−0.5 · Ø 2.3 better than 10%
4Ks and aces 12x 4K, 1 ace in 120 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−9 pp · Ø 36% better than 8%
Utility damage per round 1.7−2.5 · Ø 4.2 better than 4%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 28%
Deaths per round 76%+4 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 7 average
Whether BAE_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 123 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.59
JulAugSepOct

Best month: July 2026 with 0.90.

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −31 ELO
59 matches · 63% win rate
From match 5 of the day −27 ELO
31 matches · 39% win rate
Between 18:00 and 24:00 −26 ELO, win rate 45%
On Sundays +20 ELO, win rate 36%

BAE_ loses the most ELO on Dust 2: −31 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 31 · Dust 2
  3. Highest rating in a match: 2.82 · Dust 2

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
63% better than 88%
0.66 better than 21%
73.4 better than 17%
0.92 better than 22%
47% of 292 duels better than 31%
40% of 25 situations better than 53%
Mirage29
24% better than 1%
0.65 better than 17%
71.9 better than 13%
0.85 better than 8%
49% of 159 duels better than 43%
6% of 16 situations better than 1%
Cache17
47% -
0.72 -
76.0 -
1.00-
53% of 110 duels -
40% of 5 situations -
Anubis15
47% better than 39%
0.59 better than 4%
69.1 better than 7%
0.79 better than 2%
47% of 106 duels better than 36%
50% of 8 situations better than 83%
Ancient7
43% -
0.64 -
65.6 -
0.85-
41% of 32 duels -
14% of 7 situations -
Inferno6
67% -
0.66 -
69.7 -
0.93-
71% of 34 duels -
50% of 2 situations -
Nuke4
50% -
0.49 -
59.0 -
0.60-
39% of 18 duels -
0% of 1 situations -
Vertigo4
50% -
0.52 -
66.1 -
0.74-
58% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BAE_ plays

Across 141 matches BAE_ averages K/R 0.65, ADR 71.7 and a rating of 0.88. Biggest strength: Rounds with first kill at 12%, better than 79% of level 7 players. Most room to improve: Utility damage per round at 1.7, better than only 4% of level 7 players. Averages 13.8 kills per match with 38% headshots. The strongest map is Dust 2 with a 63% win rate in 59 matches. In 30 of 141 matches the rating was 1.10 or higher (21%), in 79 it was below 0.90. In 120 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.22. BAE_ loses the most ELO on Dust 2 (−31 ELO, win rate 63%). Things go best in match 2 of the day (−24 ELO, win rate 55%). Match no. 1 of the day goes best: 58% win rate, −42 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.