BACHA

Italy
279 matches tracked 44 matches in 30 days
Last updated:

How does BACHA play?

Rating 0.84 K/R 0.61 ADR 71.3 from 278 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 278 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 11% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 43%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (225 matches).

Level 3

Compared with 794 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so clearly below the average (47%).

Rounds with first kill 8%−1 pp · Ø 9% better than 32%
Opening duels won 43%−4 pp · Ø 47% better than 16%

Clutch

Average
Last one alive

22% of 1v2s won and so right on the average (22%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 48%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.50.0 · Ø 1.5 right on the average

Weapons and aim

Average
Where do the kills come from?

0.81 K/D and so clearly below the average (0.93).

Headshot rate 45%+4 pp · Ø 41% better than 70%
AWP share of kills 4%−6 pp · Ø 10% better than 26%
K/D 0.81−0.12 · Ø 0.93 better than 13%
Pistol kills per match 1.9
Knife kills 3 in 278 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 10.7% of rounds and so clearly below the average (12.5%).

2K rounds 10.7%−1.8 pp · Ø 12.5% better than 16%
3K rounds 3.2%−0.3 pp · Ø 3.5% better than 43%
MVPs per match 1.7−0.3 · Ø 2.0 better than 21%
4Ks and aces 24x 4K, 2 aces in 225 matches

Utility and deaths

Average
Nades, flashes and deaths

0.35 enemies flashed per round and so well above the average (0.21).

Utility hit rate 31%−3 pp · Ø 34% better than 37%
Utility damage per round 4.0+0.6 · Ø 3.4 better than 63%
Enemies flashed per round 0.35+0.14 · Ø 0.21 better than 78%
Deaths per round 76%+2 pp · Ø 74% better than 28%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
K/R +0.09, Rating +0.11, ADR +8.1
= Stayed the same
Win rate at 50%
▼ Got worse
Headshots −3 pp, ELO −69

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: August 2026 with 0.66. Last 3 months: 0.63 (at the start 0.54). Clearly below the average (0.69).

Patterns

From the last 278 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −142 ELO
21 matches · 52% win rate
In match 3 of the day −120 ELO
42 matches · 36% win rate
On Sundays −119 ELO, win rate 37%

BACHA loses the most ELO on Ancient: −142 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Vertigo
  2. Highest rating in a match: 1.87 · Inferno
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 278 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 297
45% better than 38%
0.61 better than 18%
70.5 better than 23%
0.84 better than 17%
37% of 412 duels better than 5%
30% of 56 situations better than 37%
Mirage65
46% better than 41%
0.59 better than 13%
69.5 better than 21%
0.80 better than 10%
45% of 232 duels better than 37%
35% of 37 situations better than 47%
Nuke39
51% better than 52%
0.64 better than 24%
73.9 better than 36%
0.87 better than 22%
46% of 184 duels better than 34%
48% of 27 situations better than 75%
Inferno31
55% better than 68%
0.54 better than 10%
65.2 better than 14%
0.76 better than 12%
41% of 136 duels better than 19%
47% of 19 situations better than 73%
Ancient21
52% better than 56%
0.73 better than 79%
81.4 better than 80%
0.98 better than 74%
47% of 88 duels right on the average
27% of 22 situations better than 27%
Anubis19
63% better than 86%
0.65 better than 38%
73.6 better than 39%
0.94 better than 53%
49% of 68 duels better than 62%
38% of 8 situations better than 54%
Vertigo4
75% -
0.67 -
76.5 -
0.89-
35% of 23 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BACHA plays

Across 278 matches BACHA averages K/R 0.61, ADR 71.3 and a rating of 0.84. Most room to improve: K/D at 0.81, better than only 13% of level 3 players. Averages 13.3 kills per match with 45% headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 60 of 278 matches the rating was 1.10 or higher (22%), in 169 it was below 0.90. In 225 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 0.90. BACHA loses the most ELO on Ancient (−142 ELO, win rate 52%). Things go best in match 2 of the day (+78 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate, +78 ELO. Improved over the last three months: K/R +0.09, Rating +0.11, ADR +8.1. Got weaker: Headshots −3 pp, ELO −69. Unchanged in recent months: Win rate at 50%. Last 30 days: 44 matches, win rate 41%, net ELO −117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.