BABLOK1ALB

Albania
On FACEIT since 2020 247 matches tracked 148 matches in 30 days
Last updated:
Next update possible in 1h 25m

How does BABLOK1ALB play?

Rating 1.07 K/R 0.78 ADR 83.5 from 247 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 247 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average.
Multi-kills
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

30% of 1v1s won and so well below the average (41%).

Clutch 1v1 won 30%−11 pp · Ø 41% better than 10%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (52%).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 17%+5 pp · Ø 12% better than 77%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.8
Zeus kills1 in 247 matches
Knife kills 4 in 247 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.0%+0.4 pp · Ø 13.6% better than 56%
3K rounds 4.5%+0.2 pp · Ø 4.3% better than 60%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 76x 4K, 7 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.0).

Utility hit rate 27%−7 pp · Ø 34% better than 7%
Utility damage per round 2.1−1.9 · Ø 4.0 better than 4%
Enemies flashed per round 0.46+0.15 · Ø 0.31 better than 87%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.20, Rating +0.23, ADR +22.7
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp, Win rate −16 pp

Sep to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.79 (at the start 0.59). Slightly above the average (0.75).

Patterns

From the last 247 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −19 ELO
41 matches · 46% win rate
On Saturdays +13 ELO, win rate 44%

BABLOK1ALB loses the most ELO in match 2 of the day: −19 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Dust 2
  2. Most kills in a match: 54 · Dust 2
  3. Longest win streak: 12 wins in a row · Mirage

Maps in detail

from the last 247 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 294
57% better than 65%
0.80 better than 72%
85.2 better than 68%
1.10 better than 62%
51% of 511 duels better than 43%
27% of 52 situations better than 19%
Mirage80
55% better than 57%
0.80 better than 70%
85.5 better than 68%
1.10 better than 65%
53% of 425 duels better than 55%
35% of 40 situations better than 38%
Ancient35
60% better than 72%
0.76 better than 53%
83.4 better than 56%
1.04 better than 46%
48% of 176 duels better than 26%
27% of 15 situations better than 22%
Inferno17
47% better than 16%
0.60 better than 1%
65.0 better than 1%
0.92 better than 3%
43% of 76 duels better than 5%
71% of 7 situations better than 97%
Anubis9
78% -
0.80 -
83.6 -
1.06-
55% of 51 duels -
33% of 3 situations -
Nuke9
33% -
0.69 -
80.0 -
0.90-
50% of 48 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BABLOK1ALB plays

Across 247 matches BABLOK1ALB averages K/R 0.78, ADR 83.5 and a rating of 1.07. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 17.4 kills per match with 55% headshots. The strongest map is Ancient with a 60% win rate in 35 matches. In 110 of 247 matches the rating was 1.10 or higher (45%), in 88 it was below 0.90. In 227 matches with detailed stats: 76 4Ks and 7 aces. Best month by rating: October 2026 at 1.13. BABLOK1ALB loses the most ELO in match 2 of the day (−19 ELO, win rate 46%). Things go best in match 4 of the day (+114 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +114 ELO. Improved over the last three months: K/R +0.20, Rating +0.23, ADR +22.7. Got weaker: Headshots −3 pp, Win rate −16 pp. Last 30 days: 148 matches, win rate 57%, net ELO +222.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.