BABAlil

Kosovo
On FACEIT since 2020 209 matches tracked 44 matches in 30 days
Last updated:

How does BABAlil play?

Rating 1.04 (from 175 matches) K/R 0.77 ADR 85.5 from 209 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 175 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 11% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (118 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

64% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 64%+25 pp · Ø 39% better than 99%
Clutch 1v2 won 35%+13 pp · Ø 22% better than 98%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 17%+6 pp · Ø 11% better than 77%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 3.4
Knife kills 3 in 209 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 59%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 79%
MVPs per match 2.6+0.3 · Ø 2.3 better than 76%
4Ks and aces 36x 4K, 2 aces in 118 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 6.2+2.0 · Ø 4.2 better than 91%
Enemies flashed per round 0.45+0.16 · Ø 0.29 better than 87%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.07, Win rate +8 pp, ELO +114
= Stayed the same
K/R at 0.78, ADR at 86.8, Headshots at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 209 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −49 ELO
42 matches · 33% win rate
On Inferno −23 ELO
36 matches · 50% win rate
On Sundays +50 ELO, win rate 37%

BABAlil loses the most ELO from match 5 of the day: −49 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Highest rating in a match: 2.28 · Mirage
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 209 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
49% better than 37%
0.74 better than 48%
82.1 better than 54%
1.04 right on the average
52% of 205 duels better than 55%
63% of 19 situations better than 95%
Dust 238
42% better than 17%
0.74 better than 48%
85.1 better than 68%
0.94 better than 17%
49% of 214 duels better than 37%
40% of 10 situations better than 56%
Ancient36
53% right on the average
0.81 better than 77%
88.9 better than 82%
1.09 better than 68%
50% of 179 duels better than 40%
59% of 17 situations better than 91%
Inferno36
50% better than 38%
0.80 better than 68%
88.4 better than 75%
1.13 better than 70%
51% of 219 duels better than 31%
44% of 16 situations better than 65%
Anubis25
36% better than 7%
0.75 right on the average
85.9 better than 73%
0.99 better than 33%
46% of 136 duels better than 22%
67% of 3 situations better than 95%
Nuke10
30% -
0.84 -
89.6 -
1.26-
57% of 46 duels -
50% of 2 situations -
Cache7
57% -
0.66 -
74.8 -
0.89-
42% of 38 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How BABAlil plays

Across 209 matches BABAlil averages K/R 0.77 and ADR 85.5; the rating across the 175 rated matches is 1.04. Biggest strength: Clutch 1v1 won at 64%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.0 kills per match with 55% headshots. The strongest map is Ancient with a 53% win rate in 36 matches. In 81 of 175 matches the rating was 1.10 or higher (46%), in 74 it was below 0.90. In 118 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: June 2026 at 1.13. BABAlil loses the most ELO from match 5 of the day (−49 ELO, win rate 33%). Things go best on Mirage (+50 ELO, win rate 49%). Match no. 3 of the day goes best: 67% win rate, +25 ELO. Improved over the last three months: Rating +0.07, Win rate +8 pp, ELO +114. Unchanged in recent months: K/R at 0.78, ADR at 86.8, Headshots at 55%. Last 30 days: 44 matches, win rate 39%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.