BABAY_00

Zimbabwe
On FACEIT since 2025 61 matches tracked
Last updated:

How does BABAY_00 play?

Rating 0.95 (from 40 matches) K/R 0.71 ADR 73.0 from 61 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 40 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 8% good 1.10 to 1.29 15% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
AWPerMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 11%−10 pp · Ø 21% better than 4%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 19%
AWP share of kills 41%+30 pp · Ø 11% better than 99%
K/D 0.96−0.03 · Ø 0.99 better than 34%
Pistol kills per match 2.8
Zeus kills1 in 61 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.0% of rounds and so well below the average (3.9%).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 51%
3K rounds 2.0%−1.9 pp · Ø 3.9% better than 1%
MVPs per match 1.8−0.4 · Ø 2.2 better than 8%
4Ks and aces 7x 4K, 3 aces in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 28%−8 pp · Ø 36% better than 11%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 12%
Enemies flashed per round 0.39+0.12 · Ø 0.27 better than 81%
Deaths per round 74%+1 pp · Ø 73% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 72.5, Headshots at 42%
▼ Got worse
K/R −0.06, Win rate −9 pp

Aug to Sep 2026 compared with Jun 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.69 (at the start 0.75). Slightly below the average (0.72).

Patterns

From the last 61 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −2 ELO
25 matches · 64% win rate

BABAY_00 loses the most ELO on Dust 2: −2 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Dust 2
  2. Highest rating in a match: 2.18 · Dust 2
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 61 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
64% better than 88%
0.73 right on the average
75.9 better than 30%
1.06 better than 67%
51% of 85 duels better than 54%
56% of 9 situations better than 89%
Nuke9
44% -
0.73 -
77.1 -
0.88-
67% of 27 duels -
67% of 3 situations -
Anubis7
43% -
0.68 -
72.7 -
0.81-
47% of 38 duels -
0% of 3 situations -
Inferno7
43% -
0.72 -
67.4 -
0.89-
28% of 18 duels -
0% of 3 situations -
Ancient6
50% -
0.77 -
70.9 -
0.98-
47% of 17 duels -
0% of 1 situations -
Mirage5
40% -
0.57 -
66.9 -
0.81-
78% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BABAY_00 plays

Across 61 matches BABAY_00 averages K/R 0.71 and ADR 73.0; the rating across the 40 rated matches is 0.95. Biggest strength: Rounds with first kill at 12%, better than 77% of level 8 players. Most room to improve: 3K rounds at 2.0%, better than only 1% of level 8 players. Averages 15.7 kills per match with 42% headshots. In 11 of 40 matches the rating was 1.10 or higher (28%), in 17 it was below 0.90. In 40 matches with detailed stats: 7 4Ks and 3 aces. Best month by rating: September 2026 at 1.07. BABAY_00 loses the most ELO on Dust 2 (−2 ELO, win rate 64%). Got weaker: K/R −0.06, Win rate −9 pp. Unchanged in recent months: ADR at 72.5, Headshots at 42%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.