BABAGANUSH-

Brazil
103 matches tracked
Last updated:

How does BABAGANUSH- play?

K/R 0.97 ADR 102.7 from 103 matches
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More damage per round than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsDamageHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (4 matches).

Opening

The first duels of the round
Rounds with first kill 9% no comparison
Opening duels won 50% no comparison

Clutch

Last one alive
Clutch 1v1 won 20% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 3.5 no comparison

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 60%+9 pp better than 93%
AWP share of kills 0% no comparison
K/D 1.43+0.40 better than 99%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds
Rounds with 2K 22.8% no comparison
Rounds with 3K 8.9% no comparison
MVPs per match 3.3+1.0 better than 99%
4Ks and aces 1x 4K, 0 aces in 4 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 38% no comparison
Utility damage per round 5.6 no comparison
Enemies flashed per round 0.43 no comparison
Rounds with a death 68%−3 pp better than 85%

Patterns

From the last 103 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −28 ELO
25 matches · 64% wins

BABAGANUSH- loses the most ELO on Mirage: −28 ELO, 64% wins

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Most kills in a match: 39 · Mirage

Maps in detail

from the last 103 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
66% better than 91%
0.95 better than 98%
99.6 better than 98%
-
61% of 153 duels better than 91%
38% of 16 situations level
Mirage25
64% better than 89%
0.95 better than 99%
102.8 better than 99%
-
60% of 131 duels better than 91%
55% of 11 situations better than 90%
Anubis18
61% better than 79%
0.99 better than 99%
105.1 better than 99%
-
57% of 113 duels better than 80%
40% of 15 situations better than 55%
Ancient12
42% -
1.07 -
111.9 -
-
67% of 67 duels -
63% of 8 situations -
Cache9
33% -
0.95 -
101.3 -
-
52% of 58 duels -
13% of 8 situations -
Inferno3
67% -
0.91 -
94.7 -
-
50% of 18 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How BABAGANUSH- plays

Biggest strength: Damage per round (ADR) at 102.7. That is better than 99% of players on level 10. On average 21.2 kills per match, 60% of them headshots. The strongest map is Dust 2 with a 66% win rate in 35 matches. In 4 matches with detailed stats: 1 4Ks and 0 aces. BABAGANUSH- loses the most ELO on Mirage (−28 ELO, win rate 64%). Things go best on Dust 2 (+119 ELO, win rate 66%).

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.