BAABBOOO

Uzbekistan
63 matches tracked 22 matches in 30 days
Last updated:

How does BAABBOOO play?

Rating 1.14 (from 42 matches) K/R 0.85 ADR 91.2 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 31% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. More damage per round than the level 7 average.
AWPerMulti-killsDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 56%+7 pp · Ø 49% better than 93%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 9%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 23%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so well above the average (0.98).

Headshot rate 39%−8 pp · Ø 47% better than 15%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.21+0.23 · Ø 0.98 better than 98%
Pistol kills per match 3.2

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.8%+1.9 pp · Ø 12.9% better than 90%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.7+0.5 · Ø 2.2 better than 94%
4Ks and aces 12x 4K, 1 ace in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.4+0.3 · Ø 4.1 better than 59%
Enemies flashed per round 0.25−0.01 · Ø 0.26 better than 49%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −12.4, Headshots −7 pp, Win rate −7 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: June 2026 with 0.92. Last 3 months: 0.82 (at the start 0.92). Well above the average (0.71).

Patterns

From the last 63 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.15 · Anubis
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 219
47% better than 38%
0.76 better than 73%
86.0 better than 83%
1.05-
50% of 54 duels right on the average
29% of 7 situations better than 26%
Mirage12
83% -
0.85 -
91.4 -
1.22-
52% of 33 duels -
0% of 4 situations -
Ancient10
40% -
0.94 -
96.1 -
1.13-
59% of 22 duels -
33% of 3 situations -
Anubis10
60% -
0.90 -
97.4 -
1.24-
61% of 46 duels -
50% of 6 situations -
Nuke5
60% -
0.94 -
94.9 -
1.22-
65% of 20 duels -
33% of 3 situations -
Inferno3
33% -
0.67 -
75.6 -
0.50-
0% of 3 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How BAABBOOO plays

Across 63 matches BAABBOOO averages K/R 0.85 and ADR 91.2; the rating across the 42 rated matches is 1.14. Biggest strength: Damage per round (ADR) at 91.2, better than 98% of level 7 players. Most room to improve: Clutch 1v1 won at 28%, better than only 9% of level 7 players. Averages 19.3 kills per match with 39% headshots. The strongest map is Mirage with a 83% win rate in 12 matches. In 21 of 42 matches the rating was 1.10 or higher (50%), in 10 it was below 0.90. In 42 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: October 2026 at 1.19. Got weaker: K/R −0.10, ADR −12.4, Headshots −7 pp, Win rate −7 pp. Last 30 days: 22 matches, win rate 55%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.