B8B

Russia
On FACEIT since 2020 226 matches tracked 47 matches in 30 days
ELO ▲ 104
2,323
30-day peak: 2,430
Rank EU
#93,107
Russia #26,467 in Russia
Last updated:
Next update possible in 1h 9m

How does B8B play?

Rating 1.03 K/R 0.77 ADR 85.0 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 226 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average.
EntryMulti-kills
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.01−0.02 · Ø 1.03 better than 37%
Pistol kills per match 3.0
Knife kills 33 in 226 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 88%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 42%
MVPs per match 2.7+0.4 · Ø 2.3 better than 84%
4Ks and aces 39x 4K, 2 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 76%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 29%
Deaths per round 76%+4 pp · Ø 72% better than 6%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.08, ADR +5.5, Headshots +2 pp
= Stayed the same
Win rate at 50%, ELO at 2,394
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.79 (at the start 0.73). Clearly above the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −30 ELO
33 matches · 58% win rate
On Mirage −27 ELO
80 matches · 51% win rate
Between 12:00 and 18:00 −19 ELO, win rate 41%
On Wednesdays −56 ELO, win rate 44%

B8B loses the most ELO on Ancient: −30 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 2.48 · Mirage
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
51% better than 48%
0.82 better than 81%
89.4 better than 85%
1.11 better than 72%
54% of 542 duels better than 66%
40% of 45 situations better than 56%
Dust 252
52% right on the average
0.72 better than 38%
80.8 better than 49%
1.00 better than 35%
47% of 295 duels better than 25%
54% of 24 situations better than 89%
Ancient33
58% better than 68%
0.73 better than 41%
83.6 better than 61%
0.96 better than 24%
46% of 174 duels better than 20%
39% of 18 situations better than 54%
Anubis21
43% better than 19%
0.71 better than 30%
81.2 better than 52%
0.97 better than 24%
46% of 133 duels better than 18%
50% of 10 situations better than 80%
Nuke15
40% better than 12%
0.78 better than 59%
84.4 better than 60%
1.02 better than 39%
53% of 94 duels right on the average
10% of 10 situations better than 4%
Inferno13
54% -
0.73 -
82.0 -
0.98-
47% of 78 duels -
33% of 3 situations -
Cache11
27% -
0.79 -
88.4 -
1.06-
54% of 70 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How B8B plays

Across 226 matches B8B averages K/R 0.77, ADR 85.0 and a rating of 1.03. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 6% of level 10 · 2,250-2,499 ELO players. Averages 17.3 kills per match with 53% headshots. The strongest map is Ancient with a 58% win rate in 33 matches. In 91 of 226 matches the rating was 1.10 or higher (40%), in 85 it was below 0.90. In 146 matches with detailed stats: 39 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. B8B loses the most ELO on Ancient (−30 ELO, win rate 58%). Things go best on Dust 2 (+38 ELO, win rate 52%). Match no. 2 of the day goes best: 56% win rate, +3 ELO. Improved over the last three months: K/R +0.06, Rating +0.08, ADR +5.5, Headshots +2 pp. Unchanged in recent months: Win rate at 50%, ELO at 2,394. Last 30 days: 47 matches, win rate 55%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.