B7Raze

MD
63 matches tracked
Last updated:

How does B7Raze play?

Rating 0.89 (from 22 matches) K/R 0.68 ADR 76.7 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31% on level 3
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 14% normal 0.90 to 1.09 32% weak 0.75 to 0.89 32% very weak below 0.75 18%
better than most on level 3 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (42 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 45%
Opening duels won 47%−2 pp better than 46%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+3 pp better than 69%
Clutch 1v2 won 11%−10 pp better than 7%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−3 pp better than 35%
AWP share of kills 12%+1 pp better than 59%
K/D 0.93−0.01 better than 53%
Pistol kills per match 2.1
Knife kills 8 in 63 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.9%−0.9 pp better than 39%
Rounds with 3K 3.7%+0.1 pp better than 67%
MVPs per match 2.0−0.1 better than 54%
4Ks and aces 7x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 23%−11 pp better than 4%
Utility damage per round 3.2−0.5 better than 40%
Enemies flashed per round 0.18−0.05 better than 36%
Rounds with a death 73%−1.0 pp better than 65%

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
Headshots +6 pp, Win rate +7 pp, ELO +203
= Stayed the same
K/R at 0.68, ADR at 76.5
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months unchanged at 0.68.

Patterns

From the last 63 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −5 ELO
27 matches · 52% wins

B7Raze loses the most ELO on Mirage: −5 ELO, 52% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.61 · Mirage
  2. Most kills in a match: 35 · Inferno
  3. Longest win streak: 3 wins in a row · Inferno

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
52% better than 61%
0.69 better than 55%
74.8 better than 44%
1.00–
53% of 95 duels better than 80%
59% of 17 situations better than 95%
Dust 28
38% –
0.60 –
69.5 –
0.71–
54% of 28 duels –
0% of 3 situations –
Ancient7
29% –
0.70 –
74.5 –
0.85–
38% of 34 duels –
38% of 8 situations –
Inferno7
43% –
0.79 –
94.3 –
0.87–
48% of 33 duels –
33% of 9 situations –
Nuke6
50% –
0.53 –
69.3 –
0.74–
39% of 23 duels –
67% of 3 situations –
Anubis5
80% –
0.61 –
77.2 –
0.92–
41% of 22 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How B7Raze plays

Across 63 matches B7Raze averages K/R 0.68 and ADR 76.7; the rating across the 22 rated matches is 0.89. Most room to improve: Utility with impact at 23%. That is better than only 4% of players on level 3. On average 15.1 kills per match, 39% of them headshots. In 4 of 22 matches the rating was 1.10 or higher (18%), in 11 it was below 0.90. In 42 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 0.89. B7Raze loses the most ELO on Mirage (−5 ELO, win rate 52%). Improved over the last three months: Headshots +6 pp, Win rate +7 pp, ELO +203. Unchanged in recent months: K/R at 0.68, ADR at 76.5. Last 30 days: 2 matches, win rate 50%, ELO balance −22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.