B7MAKEMESAD

United Kingdom
164 matches tracked 66 matches in 30 days
Last updated:

How does B7MAKEMESAD play?

Rating 1.05 (from 135 matches) K/R 0.77 ADR 83.1 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 135 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. Higher headshot rate than the level 8 average.
Multi-killsEntryHeadshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 31%−7 pp · Ø 38% better than 16%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (48%).

Headshot rate 63%+15 pp · Ø 48% better than 99%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.03+0.06 · Ø 0.97 better than 63%
Pistol kills per match 2.4
Knife kills 2 in 164 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.8%).

2K rounds 13.5%+0.7 pp · Ø 12.8% better than 61%
3K rounds 4.7%+0.9 pp · Ø 3.8% better than 83%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 28x 4K, 5 aces in 124 matches

Utility and deaths

Weakness
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 21%−15 pp · Ø 36% better than 1%
Utility damage per round 2.3−1.8 · Ø 4.1 better than 9%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 57%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +4.9, Headshots +5 pp
= Stayed the same
K/R at 0.77, Rating at 1.05
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.77 (at the start 0.76). Clearly above the average (0.71).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −48 ELO
28 matches · 43% win rate
In match 3 of the day −22 ELO
26 matches · 42% win rate
Between 18:00 and 24:00 −79 ELO, win rate 36%
On Saturdays −22 ELO, win rate 41%

B7MAKEMESAD loses the most ELO on Anubis: −48 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Ancient
  2. Highest rating in a match: 1.99 · Dust 2
  3. Longest win streak: 10 wins in a row · Anubis

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
63% better than 89%
0.86 better than 95%
89.9 better than 90%
1.18 better than 93%
51% of 244 duels better than 54%
26% of 27 situations better than 21%
Mirage36
47% better than 37%
0.72 better than 47%
78.7 better than 46%
1.02 better than 55%
44% of 157 duels better than 18%
22% of 18 situations better than 10%
Anubis28
43% better than 25%
0.69 better than 32%
77.6 better than 39%
0.92 better than 20%
47% of 114 duels better than 31%
60% of 10 situations better than 93%
Ancient17
41% better than 23%
0.80 better than 82%
84.6 better than 73%
1.13-
54% of 83 duels better than 70%
38% of 8 situations right on the average
Inferno17
41% better than 18%
0.67 better than 30%
78.2 better than 46%
0.90 better than 17%
53% of 89 duels better than 62%
33% of 9 situations better than 40%
Cache5
60% -
0.66 -
75.5 -
0.92-
42% of 26 duels -
0% of 1 situations -
Vertigo3
0% -
0.93 -
101.3 -
1.22-
59% of 22 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How B7MAKEMESAD plays

Across 164 matches B7MAKEMESAD averages K/R 0.77 and ADR 83.1; the rating across the 135 rated matches is 1.05. Biggest strength: Headshot rate at 63%, better than 99% of level 8 players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 8 players. Averages 17.0 kills per match with 63% headshots. The strongest map is Dust 2 with a 63% win rate in 57 matches. In 54 of 135 matches the rating was 1.10 or higher (40%), in 42 it was below 0.90. In 124 matches with detailed stats: 28 4Ks and 5 aces. Best month by rating: August 2026 at 1.10. B7MAKEMESAD loses the most ELO on Anubis (−48 ELO, win rate 43%). Things go best on Mirage (+26 ELO, win rate 47%). Match no. 2 of the day goes best: 56% win rate, −50 ELO. Improved over the last three months: ADR +4.9, Headshots +5 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.05. Last 30 days: 66 matches, win rate 53%, net ELO −65.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.